Tag Archives: Cyberpunk

A high-tech society with a breakdown in the social order.

Ex-Arm – Anime Review

Japanese Title: Ex-Arm

 

Similar: Ghost in the Shell

Akira

Guilty Crown

 

Watched in: Japanese

Genre: Action Science Fiction

Length: 12 episodes

 

Positives:

  • Nothing

Negatives:

  • Ugliest anime ever?
  • Incompetent script
  • The directing is terrible
  • Doesn’t even know how to use CG properly

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And so we come to the 30th review of the past 30 (+2) days. I saved the best for last. Ex-Arm is a thing of beauty, an art piece of wonder so spectacular it defies reality. Physics hold no power over Ex-Arm.

CG anime is often terrible with bad writing to match. However, the recent triumph of Beastars and Dorohedoro seemed to turn a real corner for CG in this medium. Then comes Ex-Arm to set the industry back three decades. The story behind this disaster is even worse than the resulting product itself. I don’t know where to begin with this. There are so many things wrong with the art alone that I want to say them all at once. I can’t decide which is the worst!

What about the opening scene? It actually starts with 2D animation – well, I say animation, but can you call two frames flitting back and forth as characters drag across the screen “animation”? Then they have a shot of a character surrounded by lightning as the world tears apart. The still image below is almost as animated as the video. Only the lightning moves as this guy holds the sort of pose some weeaboo would post a photo of themselves imitating on Twitter with the caption, “Cross me and the devil comes out to play,” serious about it. They are so proud of this shot. Expect to see it several dozen times across the 12 episodes. Snap cut to the opening sequence.

Now, anime openings are known for being of high quality, sometimes even deceptive of the anime’s actual quality. I think Ex-Arm’s OP may be worse than the series. The highlights are character profile shots of the typical OP, but they have no animation. A rotating 3D model of the characters shows up instead. Boy, are they proud of those models. They want you to see them in all their glory to get you excited for what is to come. That’s what an OP is for, right? We also bear witness to the fire effects, which look pasted in by a fan edit.

Once the OP ends, we establish the setting at a Japanese high school and at this point, I think they must be trolling us. They do something I never thought someone would even consider. I want you to imagine what a camera zoom looks like. The camera starts at a distance and zooms in on the subject, bringing the detail closer to the eye. Sounds accurate. What it doesn’t do is blow up the image. Ex-Arm though, in its avant-garde genius, does blow up the image as if zooming in Photoshop, to the point where you can see the pixilation. Funniest moment of the entire series! Don’t believe me? Look at the image below and keep in mind it is full HD 1080p.

The comedy doesn’t end there. Classroom interior, protagonist sitting bored at his desk in glorious CG. Enter two classmates – in 2D! I couldn’t stop laughing. Ex-Arm can’t even remain visually consistent. This isn’t the only instance either. Flat characters pop up at random throughout the series and the protagonist’s brother is 2D as well, for some reason that I’m sure is beyond the understanding of my puny brain. (The classmates stop animating halfway in the scene, by the way.)

We’re less than three minutes in and every artistic decision is the wrong one. Soon after, the first action scene enters the fray and removes any hope of value in Ex-Arm. When the police android kicks a guy in the head, it has the impact of a pillow fight. There is no recoil, no weight, no mass to anything, most noticeably in action scenes, and the woman doesn’t move that fast (I’m sure she’s meant to), yet dodges a thousand bullets out in the open. The director claims they used motion capture for Ex-Arm, but I don’t believe it. No way. This cannot be motion-captured animation. Perhaps it was, before the incompetent animators “improved” it in post.

Imagine being the poor bastard who wrote the source material seeing this result. Only something like Redo of Healer would be improved by such visuals.

Who made this atrocity, you might be wondering. This Crunchyroll original comes from new studio Visual Flight, made up of what seems like a team with little animation experience. Most come from the live action space. The director, Yoshikatsu Kimura, equated the logic that because live action is done in the real world – a 3D space – he is fit for a 3D anime. Furthermore, he brought on his usual crew from live action work, not experienced anime workers. I promise you they have never heard of animation ramping. Yes, the production committee is responsible for hiring him, but this clown made every wrong decision from start to finish. Can you believe this anime’s trailer has the line, “Declaring war against all SF (science fiction) series around the world!”?

You’d think that with a live action director, it would at least have good cinematography and directing. Perhaps it looks terrible in CG, but you can imagine how it would have looked great if done in live action. Nope, it would still be miserable. Interviews with him tell all you need to know about how doomed Ex-Arm was before it started.

They couldn’t even get the key visuals right. Look at this crap below, also used as the static ED:

I haven’t even covered the story yet. It follows high school student Akira, who meets with Truck-kun one day and wakes up years later as a brain inside an electronic briefcase. Inhabiting an android proxy, he fights against terrorists alongside a special police force.

The story sucks. It’s not as bad as the visuals, though it doesn’t elevate the piece an iota. The script is the worst aspect in terms of story, riddled with cliché – particularly of the fan service variety – and like the animation, has no weight. Just vapid. There are much worse anime stories out there, yet it has no positives. On an audio front, some of these voice actors are far too good for this, while others, such as the villains, deliver bad performances though it may not be their fault on such a project. Wait until you see the accompanying mouth animations.

I am baffled at Ex-Arm’s existence. Self-awareness seemed to have flown out the window in the making of this disaster.

Overall Quality – Very Low

Recommendation: Must be seen to be believed. Ex-Arm’s handling of CG is so incompetent that words cannot do it justice.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Atrocious PlotAwful DialogueHorrendous ActionRubbish Major CharactersUgly Artistic DesignUseless Side Cast

Blame! – Manga Review

Japanese Title: BLAME!

 

Related: NOiSE (prequel)

 

Genre: Action Horror Science Fiction

Length: 66 chapters (10 volumes)

 

Positives:

  • It’s different
  • Art has a grim, chaotic quality

Negatives:

  • Lack of dialogue translates to lack of context and emotion
  • Character faces

Blame takes readers into a cyberpunk hellscape far beneath the ground – or is it a tower above ground? Who knows… All sense of direction and sanity has no point of reference in this labyrinth haunted by creatures out of Hellraiser and Warhammer 40k. Killy, seemingly the one man in this place with a functional gun, fights his way through one dangerous floor after the other in search of someone with the “Net Gene,” a genetic marker that can access the central control network of this technological wasteland.

Blame (pronounced “Blam” like a gunshot) sports minimal dialogue as its unique selling point. Art conveys most of the narrative, told in chaotic, messy lines dripping with grim cyberpunk aesthetics. I like the look of this world. I’m a big cyberpunk fan, so this should come as no surprise. The enemies look great too, drawing inspiration from several sources of which I am already a supporter. One could make a great sci-fi horror film with their kind. A notable visual irritant is the human faces, which look sketched on as the manga went to print. It’s like artists that have excellent skill at drawing people except the hands are always munted (fingers are frustrating to draw!).

Anyways, this is an atmospheric piece more than anything. The world and this environment must have a special draw to you should you want to enjoy Blame. The characters aren’t anything to boast about, so with minimal dialogue there is a singular appeal here.

In between blasting enemies with his gun, Killy does meet various characters from isolated groups trying to survive against the cybernetic monsters. Most dialogue is in these encounters. Scenes of dialogue are moments of rest in the dangerous City.

I haven’t much to say about any character in this manga, for there isn’t much too any of them. The most personality comes from the main enemy in how threatening it is. The mute story translates into muted character depth. There is plenty of background and environmental story work though little foreground and central storytelling.

Some may recommend Blame as some secret masterpiece, so daring and avant-garde in its decision to forgo most dialogue and let the world around speak for itself. However, if you step back and examine it once the feeling of reading something different has worn off, you realise there isn’t much to the story and the lack of dialogue often feels like the author didn’t know what or how to write a scene. It would have been too difficult for him. I’m not saying he couldn’t have done it, but it feels like it.

If you’ve never seen a dialogue-free story before, Blame will be a fresh experience and worth your time. It’s a quick read by virtue of the minimal dialogue. Don’t go expecting this to sit amongst the greats. This is no opening scene from Up or Clarice hunting Buffalo Bill.

Art – High

Story – Medium

Recommendation: For those after something different. Blame is from a unusual crop and won’t be to everyone’s taste.

(Find out more about the manga recommendation system here.)

Kurozuka – Anime Review

Japanese Title: Kurozuka

 

Similar: Rin: Daughters of Mnemosyne

Ergo Proxy

Blade of the Immortal

 

Watched in: Japanese & English

Genre: Action Fantasy Horror Romance Science Fiction

Length: 12 episodes

 

Positives:

  • Good acting
  • Intriguing start

Negatives:

  • Leaps to the future too soon
  • Laughing maniac villain is ineffective
  • Most interesting character isn’t in the story enough
  • Visuals show their age

(Request an anime for review here.)

It pains me – it pains me to report how disappointed I am with Kurozuka. This is my type of story. Historical fact woven into in a fantasy narrative with vampires, romance, unflinching action, and cyberpunk – what’s not to love? Maybe the fact that we are missing the middle of the story.

Kurozuka opens in feudal Japan with Minamoto no Yoshitsune (a real historical figure, also known as Kurou) and his closest ally as they flee into the mountains after the fall of Kurou’s brother, first ruling shogun of Japan. The real historical account says that he committed suicide here. Kurozuka postulates that idea of him meeting a stunning woman, Kuromitsu (based on a fable), whom he soon discovers is a vampire and rather than fight her, falls in love. He falters while defending her, but she turns him into an immortal to save his life. Thus a romance set to span over a millennium is born.

I love this setup, particularly in the presentation. It doesn’t hold back on the gore and dark fantasy. His conversion to vampire is the perfect illustration of this, where the norm would be to have him die and then wake up as a vampire or show a sanitised transformation at most. Kurozuka has him alive as a dismembered head while Kuromitsu prepares a new body for him. It’s gruesome and just right (narratively relevant in future as well). The tone of the romance is clear from the start. I am in!

Then episode 3 leaps a thousand years into a dystopian cyberpunk future with Kurou having no idea how he got there. A chance encounter has him join the resistance to combat the Red Imperial Army sporting the same emblem as the clan that tried to kill him and Kuromitsu all those generations ago. The resistance promises they can help him find the one person he knows.

And here is where you lose me.

The setup promises a twisted romance through the ages, Kurou and Kuromitsu forever entwined in a love story painted in blood and guts. I wouldn’t be wrong in expecting to see these two appearing in various eras throughout history, perpetuating the unhealthy cycle of their relationship, one of those affairs where the best decision would be to end it now, in a moment of happiness, but they can’t help themselves from trying again, slaves to their love.

Instead, the story plants itself in the future city with extensive use of flashbacks to dole out bits of the past, of the “middle” of the story for us to figure out. This does not succeed. At all.

The structure is disjointed as all hell. When we flashback, we aren’t sure of which period we are in half the time. This is intentional, as revealed later. Worst of all, the idea of having an amnesiac Kurou on a quest to find Kuromitsu removes her, the most interesting character, from much of the story and turns him into a blank slate. I’ve said it many times: be careful of using amnesia as a plot device. The two most important characters have the least agency. The resistance fighters feel more important to the day-to-day of the story and the main villain, a Joker-like laughing maniac, grates one’s nerves within a single scene. (I would be remiss in mentioning that the horror goes down as the sci-fi goes up too.)

So, why structure the story in such a manner? It is all for the twist that reveals why he has amnesia, why he doesn’t wake up in the future beside her and why the Red Army wants him. The writer sacrificed everything to deliver such a mediocre twist. Worse yet, the twist is a fine piece of vampire lore that could have created plenty of great conflict along the way, if we could have seen it throughout time. I can’t wrap my brain around the insistence upon nailing this twist. It just doesn’t make sense.

I don’t want to give it away, in case you do watch Kurozuka, so allow me to craft an example instead. Imagine if you took Code Geass, as is, but you hid the fact that Lelouch had the power of mind control (don’t worry, Kurozuka’s twist isn’t mind control). You therefore removed any scene that shows his power because it would give away the twist. Sure, it’s an interesting reveal that he was mind controlling people all along (only once per person as well, to further the twist), but at what cost? You’ve now removed most of the compelling scenes and conflict, all because you wanted a big surprise.

Kurozuka is this hypothetical version of Code Geass. It has the components for a fantastic story. I can point to several elements I love, yet leaves much to be desired once brought together. Forget the twist. I want their relationship. Give me their turmoil, damn it!

I am more positive than negative over Kurozuka, though this has much to do with it being the type of story and aesthetic that I like. The ideas and possibilities that made me ponder interesting questions captivated me more than the product itself. As such, if you aren’t into vampires or cyberpunk, it is unlikely to work for you in the face of its structural and character issues.

Art – Medium

In its heyday, Kurozuka would have looked great. Age hasn’t been kind, ironically, as certain animation techniques and elements like CG blood do not hold up. The visual tone, however, is still strong in conveying atmosphere and several action scenes have great animation.

Sound – Medium

I like that they kept the kabuki narration in Japanese even for the English dub – not the sort of thing that works in another language. The acting is good, probably the strongest element of the entire production. The soundtrack is an intense electro death metal collection that, though not to my taste, is a perfect fit to the cyberpunk tragedy when you think about it.

Story – Medium

A samurai falls in love with a vampire woman, sparking a romance destined to last over a thousand years. A brilliant start filled with promises of a dark romance through the ages soon falters with a leap to the future, all in favour of an unsatisfying twist.

Overall Quality – Medium

Recommendation: For dystopian fans only. I was going to suggest trying Kurozuka, but as the opening few episodes are deceptive to the overall experience, I can’t do so. The paranormal dystopian aspect is the draw.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: 

Disappointing

Battle Angel Alita – Anime Review

Japanese Title: GUNNM

 

Related: Alita: Battle Angel (live-action movie – included in review)

Similar: Ghost in the Shell

Texhnolyze

Metropolis

 

Watched in: Japanese & English

Genre: Action Science Fiction

Length: 2 episodes

 

Positives:

  • Good art and animation.
  • Grimy cyberpunk world.

Negatives:

  • Severely clipped version of the full story.
  • Little connection with the characters.

(Request an anime for review here.)

Having seen the recent Hollywood release of Alita: Battle Angel in cinema and received a reader request, I thought it fitting to visit the anime version of Battle Angel Alita. This will be a combined review of sorts for the anime and movie.

Based on the nine-volume manga Gunnm from the 90s, this franchise is a classic of sci-fi. It follows Dr Ido and the cyborg Alita (or “Gally”) he reconstructed from a severed head found in the scrapyard. With no memory of her origins, Alita explores this cyberpunk city of bounty hunters and criminals as she learns to live and love.

Two episodes for nine volumes of content? It should come as no surprise to you when I say that Battle Angel Alita is an emaciated anime adaptation. Even if we ignore the manga for the moment and look at this on its own merits, there are notable issues. The story hops from key scene to key scene without the “in between” scenes where the non-crucial moments happen, yet these in betweens are often what bring a story to life and make us connect to characters.

I find this most notable in the first act, where Alita awakens with a new body and familiarises herself with the world around her. In the movie, we stay with her as she learns to control her body, wanders the city and makes friends. This is effective at endearing us to her so that when the action and suffering starts, we care about what happens to her. In the anime however, she wakes up and has no adjustment period. It skips over the first act character development. Furthermore, the movie’s take ingrains within us that she is a cyborg, whereas anime Alita just feels like a regular girl, which is rather important as a core theme is an exploration of what it means to be human.

The anime’s real focus is on the action and main events from the first half of the manga (the movie covers almost the same portion of story, though expanded upon). And when it comes to action, the anime delivers gory goodness. There are several brutal scenes.

Surprisingly, the movie doesn’t tone the violence down as much as one would imagine. Tearing the arms off a machine gets you a lower age rating than if they were flesh, so there’s plenty of brutality to go around. There is even one scene involving a severed head that is more unsettling in the movie than in the anime. I am surprised by some of the things they got away with.

The main plot events are similar across the manga, anime, and movie. The manga will of course have the most detail, but the movie isn’t short on story. It doesn’t feel like a time lapse of a longer story, unlike much of the anime.

I enjoy the story of Alita: Battle Angel. It has an endearing protagonist, some nasty villains, good exploration of theme, and a few turns I didn’t expect it to take. I greatly appreciate a story that claims it lives in a brutal world and delivers on that promise by making characters vulnerable at all times.

Something interesting I learnt after the fact was that the character of Chiren was a creation for the anime, which the movie took and expanded upon further. She is Dr Ido’s ex-wife (works as a cyberphysician like him) and a villain willing to do whatever it takes to return to the city in the sky for the elite. She is a good addition in giving more to Ido’s personal story. And she’s involved in two of the most disturbing scenes in the movie, which I won’t give away here.

A significant element of the movie and manga that is absent in the anime is the fictional sport of motorball. Imagine high-speed rollerblade racing mixed with basketball where anything goes, including shattering opponents to pieces. As long as your head survives, you can comeback back next time. Alita discovers an early passion for the sport thanks to the film’s love interest and it continues to play an important role throughout. The movie brings the visceral sport to life.

Lastly, I want to talk of the visuals. All three versions look great. Though the film version has more colour and visual variety, all versions paint a harsh world full of details. I am a huge cyberpunk fan and setting alone can often make or break my interest. The setting was the best of all elements in the movie for me. It’s rich with life and society. One gets a sense of how people would live in such a place, of how things work in this world. The bounty hunters (called “hunter-warriors”) in particular are great representations of the city with their rough personalities, rough morals, and equally rough cyborg bodies. They also generate good action in all mediums.

As for Alita herself in the movie, you will immediately notice how strange she looks with her large anime eyes. Interestingly, the director didn’t do this to make her look more anime-like. If that were the case, why was no one else given that look? It was a conscious decision to have Alita in full CG that gives an uncanny valley effect to remind the audience that she isn’t human. For myself, the eyes didn’t bother me after a while. What gets me is her smile. I don’t know why, but every time she smiles, it hits me with the uncanny valley. Whether you like the look or not, it does succeed in that regard, so don’t let it put you off watching the movie if the premise interests you.

So, to summarise: the manga is the fullest and most in depth version, while the movie is a good experience that doesn’t feel incomplete (barring the future sequel). The anime, unfortunately, is only worth watching after you have gone through one of the other versions, for it will lack any emotional weight otherwise. The anime is good supplementary material when you can fill in the gaps.

Overall Quality (for the anime) – Medium

Recommendation: Read the manga or watch the movie instead. While Battle Angel Alita is a nice looking OVA, the clipped story and lack of character moments makes it more of an ad for the manga. The live action film is also a better alternative for those who don’t want to read nine volumes.

(Request reviews here. Find out more about the rating system here.)

Real Drive – Anime Review

Japanese Title: RD Sennou Chousashitsu

 

Similar: Ghost in the Shell: Stand Alone Complex

Serial Experiments Lain

Time of Eve

 

Watched in: Japanese

Genre: Action Science Fiction

Length: 26 episodes

 

Positives:

  • Good music.

Negatives:

  • The teens.
  • Jarring sexiness.
  • Lacks world building.
  • The virtual world isn’t interesting.

(Request an anime for review here.)

Masamune Shirow of Ghost in the Shell fame steps up into a lead production role to bring us Real Drive, a science fiction series that brings exploration of the human creature to a younger audience.

I never would have known that this came from Shirow had I not glimpsed his name in the credits on Wikipedia when doing background research. Real Drive feels like someone tried to imitate Shirow without understanding what makes Ghost in the Shell, or more specifically, Stand Alone Complex so good.

We find ourselves in 2061 AD when a virtual network called “the Metal” has linked human consciousness on a global scale. However, security leaks and data breaches have begun to affect people’s minds beyond the virtual and into the real world. The young Minamo finds herself at the forefront of the investigation after she pulls Masamichi back from a failed dive into the Metal. She is to work alongside her brother Souta, the android Holon, and other investigators to find solutions.

Shirow’s first mistake was Minamo. I haven’t seen Ghost Hound, Shirow’s young adult horror anime, so I don’t know if he succeeded there, but he doesn’t seem to know how to write using or for teenagers.

I hate all the young characters in Real Drive. Their inclusion makes no sense in this, let alone having one as protagonist. She barely has anything to do with the Metal, which is the core of the story. When Minamo hangs out with her friends, usually at a dessert café, it feels included because “you need to have that in a young adult anime or it won’t be relatable,” said Shirow, not knowing what he’s talking about. Her brother would have made for a better protagonist. He is a young counterpart to the old Masamichi, is a lead diver for the Metal, has the romantic subplot, and has a justified presence.

Also, what is with the “sexiness” at random moments? You have the usual panty shots – bad panty shots aren’t a surprise anymore, so whatever – alongside weirdly timed instances of characters trying to act sexy. For example, when an old woman is in agony, possibly dying, during episode one, her granddaughter/assistant (?) makes sure to pose cutely with her arse in the air. “Old woman is dying, so let’s focus on the teen arse and have her turn like she’s in lingerie commercial,” said someone during production. “Get on it stat!”

Wait, it gets weirder. When the chairwoman of this Artificial Island video calls the investigation team, she presents herself as though she’s ready to ask Leo to draw her like one of his French girls. Why? What tone were they going for? Is there some hidden satire I’m missing? Shirow had a fair amount of eroticism in his Ghost in the Shell manga, and it’s adaptation weren’t shy either, so perhaps he felt obligated to have some erotic element in Real Drive. It doesn’t work here – more funny than sexy.

Next, we come to Shirow’s other big mistake, the virtual world itself. The Metal is incredibly boring. Remember Luke Skywalker floating in the batca tank in The Empire Strikes Back? Ever held your breath inside a swimming pool? Well then, you’ve experienced all the Metal has to offer. It isn’t engaging to watch people floating in water occasionally attacked by bubbles (!) as a substitute for action. Why didn’t he use marine life as proxies for viruses and data breaches? A monstrous, digitally warped shark is more frightening than bubbles. At most, we get some graphics in the environment and corruption on a character’s wetsuit. Do you know why Hollywood makes hacking sequences with effects, progress bars, and furious typing? Because real hacking is reading a bunch of text, which isn’t engaging.

I can’t wrap my mind around the notion that no one at production saw the Metal and pointed out that it‘s a load of nothing. The best scene in Real Drive is the very first, set in the past when a dive turns catastrophic. There is real action. After that, dives are mind numbing.

The vagueness of the overall plot compounds this dullness. For many episodes, Real Drive is about solving virtual problems with no concrete goal. You can’t have a non-episodic crime series and say it’s just about solving crimes. You need to be more specific. Which crime? Is the goal to ultimately catch the Seattle Reaper? Shirow already knows this – Stand Alone Complex is about catching the Laughing Man – so I’m surprised at the fault here. This gives the impression that he had an idea – “I want a series about solving virtual crimes” – but didn’t flesh it out, get at the core of his idea. I doubt Real Drive would have received the green light had it not had the name “Masamune Shirow” attached.

Art – Medium

What is with the doughy women? Every female character has extra dough packed on, even those that are said to be thin. I suspect that the artist has a fetish for “thicc” women, as the android Holon, designed to have the ideal female physique, is definitely for those who want to get down with the thiccness. The world has a lovely design akin to a futuristic paradise island, but the virtual side is plain water.

Sound – Medium

The music boasts a great orchestral soundtrack. However, the sound mixing is horrendous at times. In episode two, a scene of Minamo whining to her brother about breakfast has building tension music from the likes of Fantasia. Fire the mixer. The acting is fine.

Story – Low

A team of investigators dive into a global consciousness known as the Metal to resolve problems of this virtual world. The Metal is dull, the teenagers are superfluous, the sexiness makes no sense, and the plot offers little reason to keep watching Real Drive.

Overall Quality – Low

Recommendation: Don’t bother. Real Drive is a poor man’s Ghost in the Shell: Standalone Complex…made by the same man.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None