Tag Archives: Detective

The protagonist or prominent character is a detective and the crime element is core to the narrative.

The Legend of Korra – Review

Related: Avatar: The Last Airbender (prequel)

Similar: Fullmetal Alchemist

 

Watched in: English

Genre: Fantasy Action Adventure

Length: 52 episodes (4 seasons)

 

Positives:

  • Korra, as a character and through her arc, displays a rare maturity in the face of conflict.
  • A series of villains made intriguing by their flaws and motivations.
  • Gorgeous art all-round.
  • Fight choreography at the top of its game. No yelling for power.
  • A varied supporting cast, each different from the next, each with proper personalities. Also, Varrick is the best.
  • Great references to the original series without resorting to info dumps. (Cabbage Corp.!)
  • Excellent voice work, infant characters’ most surprising.
  • The inclusion of sports, political structures, advances in technology, propaganda, public services, entertainment, and the like, makes for superb world building.
  • Doesn’t feel like a re-tread of Avatar.

Negatives:

  • One mistake at the end of season one (reminiscent of Avatar’s season four’s finale error).
  • It would have been nice to see more Fire Nation.

Note: This review contains implied spoilers from prequel, Avatar: The Last Airbender.

Outside of the new Star Wars film, nothing has as much pressure to live up to its prequel as The Legend of Korra, for me. As it happens, Korra is an exemplar of what a sequel should be. Nothing in Korra feels like a re-tread; the creators knew they couldn’t get away with a ‘Hollywood’ sequel cash-in.

The Legend of Korra starts seventy years after the events of Avatar, during a time of peace, as Korra, the new Avatar, moves to Republic City (think UN capitol in a 1940s Shanghai inspired setting with added zeppelins and Model-T Fords) to learn airbending from Master Tenzin, Aang’s son. However, when she arrives, the city isn’t as peaceful as it appears, for the triad gangs torment the lower echelons of the city and the ‘Equalist’ faction of humans seek to eliminate all bending from the world. Because of their power, some benders have gained higher status, looking down on non-benders. Masked leader Amon and his Equalists begin to capture benders; Amon claims he can remove their power permanently. Korra must stop him.

Like Avatar before it, Korra isn’t this basic plot. It is layered with a half-dozen plotlines woven together to create a deep and compelling narrative. While worrying about Amon, Korra has to deal with politicians trying to seize power in tragedy, master her final element of air, compete as a pro-bender (boxing with the elements in teams of three to push opponents out of the ring, backed by a great commentator) behind Tenzin’s back, shoulder Avatar responsibilities, and have a social life.

Even with this many plotlines, the narrative never feels overstuffed where each plotline tries to choke the others out. I never grew tired of a plotline because there was always another to step-up when one needed a break. I couldn’t find, and believe me I tried, any padding. Even action scenes, the most common source of padding in kids’ entertainment, are the perfect length. There is no power yelling for five episodes, no twenty-episode fights ended with a trump card that should have been used at the start, and the choreography is phenomenal – it has spoiled me. Spoiled! Korra is an intense, close-knit experience with the right amount of quiet moments to pour emotion into the narrative.

At its core, Korra is about characters. From the main to the supporting cast, every character is well thought out and has a purpose in the world. I don’t know where to begin. Aang’s hilarious grandchildren (“Those maggots will bow to me!”)? The aged original cast? The new Team Avatar with Mako’s Batarang eyebrows, Bolin’s humour and innocence, and Asami’s confidence? The other descendants? There’s too many to cover. I could write a review for each individual character, so high is their quality of design. No one feels like a quest-giver NPC waiting for the protagonist to turn up to complete the NPC’s purpose. You get the sense that they all lead lives that don’t revolve around Korra.

In my Avatar review, I mentioned Aang as the weakest (yet still great) of the core characters because of his over-dorkiness in season one and righteous personality (not my favourite). Korra however, is my favourite here, followed closely by Varrick the eccentric inventor and businessman – think Ton Stark if he was completely mad. What I liked most about Korra is her strength and maturity. She doesn’t accept something because a teacher said so. She questions everything, forging her own path. Even when down, she doesn’t whine about how unfair the world is; she whines about how weak she is, how it’s her fault and not someone else’s. And then there is her season-four story arc (no spoilers, don’t worry); I never expected a kids’ show to have the capacity to go this dark. Love it.

There is little to complain about in Korra. As mentioned above, season one’s finale mistake for convenience was a bother. I know they made the decision under the assumption that Korra would only last one season, but still, nothing wrong with leaving a little damage. My biggest disappointment is the lack of Fire Nation. We get hints at, but never see, the state of the Fire Nation, and what few characters make an appearance don’t get much screen time. All that said, no complaint against Korra affected my larger enjoyment, just like in Avatar. Anything I consider “bad” about Korra is only bad by comparison to the rest of the show – the sort of bad that wouldn’t even have time for mention in a lesser art piece due to bigger issues.

Korra is how a sequel should be done. We still have the group of friends with loyalty, infighting, fear, jealousy, love, and the animal companion, but it’s different focus, advancements in society, tournament element, ordinary jobs, big city with a criminal underbelly, politicians, a different kind of enemy, and close-knit conflict, makes for a new and fresh experience. I had high hopes for The Legend of Korra, and I was not disappointed.

Art – Very High

Vibrant action sequences, fluid animation, hand-painted style backgrounds of high detail, and excellent character design. Even the use of CG blends in well. Improved the mouth animations from the first series. (I still can’t un-see the LFR for mouths in Avatar.)

Sound – Very High

The music has advanced with the new technology, using tunes for the era that inspired the Shanghai style setting. Jazz infused with Chinese touches are coupled with more traditional tracks of strings, flutes, and xylophones. Excellent voice work featuring lighter accents this time around.

Story – Very High

A tale of hardships, overcoming trauma, treachery, corruption, and loyalty. Every character is fully realised, filled with subtleties and depth rarely found in programming aimed at children.

Overall Quality – Very High

Recommendation: The Legend of Korra is a must watch adventure. This was a real page-turner; I did nothing but the essentials to survive while watching from start to finish.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover mouse over each award to see descriptions; click award for more recipients)

Positive:

Deep NarrativeExtensive Character DevelopmentFluid AnimationHilariousPhenomenal VillainPositive Recommended English Voice TrackRiveting ActionStellar Voice ActingStrong Lead CharactersStrong Support CharactersStunning Art Quality

Negative: None.

Paprika – Review

Japanese Title: Paprika

 

Similar: Mind Game

Serial Experiments Lain

Paranoia Agent

Perfect Blue

 

Watched in: Japanese & English

Genre: Horror Mystery Science Fiction

Length: 90-minute movie

 

Positives:

  • Mind-bendingly crazy dream sequences rendered in gorgeous, detailed art.
  • Keeps you guessing on what is reality and what is a dream until the end.
  • Zany music to match the wacky visuals.

Negatives:

  • A few questions left with vague answers.

Have you ever seen the 1971 version of Willy Wonka and the Chocolate Factory with Gene Wilder? You remember that scene where Wonka takes everyone on a boat ride through a psychedelic tunnel? Paprika is a feature length version of that. The dreams are surreal, music weird, characters loopy, and it’s all great. Paprika is the last in director Satoshi Kon’s anime films – Perfect Blue, Millennium Actress, and Tokyo Godfathers. If you have seen his other works, you know what kind of mind-bending and psychology to expect.

Researchers have created a device that allows therapists to enter a patient’s dreams to find the source of anxiety or neurosis. One such therapist uses her red-haired alter ego known as Paprika to explore the dream world. However, when a device is stolen and patients’ dreams start grafting onto the minds of therapists, dreams become indistinguishable from reality. Paprika must navigate the dream world to figure out how it started and who is responsible.

Though this may sound similar to Christopher Nolan’s Inception, they are far from alike outside of the common narrative device – dreams. Where Inception is grounded in the reality of oneirology (study of dreams) to craft a thrilling heist film, Paprika uses the imagination side of dreams where anything and everything can happen free of oneirology. Inception had strange things happen, certainly, but nothing truly weird. Paprika on the other hand, is nothing but weird. There is a parade of fridges, frogs, lucky cats, anatomy mannequins, the Statue of Liberty, Buddha, and whatever else they thought of, all in honour of a loony old man whose body fat absorbs baby dolls. Need I say more? In Paprika, the dreams have no rules, no boundaries, no logic. They are insane and tons of fun.

Paprika requires that you pay attention, particularly to the scene transitions, or you may miss crucial information that establishes what is dream versus what isn’t and risk losing the plot. Unfortunately, even with focus, some of the important questions remain unanswered. However, that doesn’t interfere with the overall enjoyment of the film.

The art does a brilliant job of bringing the craziness to the screen, accompanied by equally weird, yet good, music in a cacophony of electronic sounds and ever-fluctuating vocals. The artists didn’t skimp on animation. Several scenes have so much animation at once that you need to watch them several times through in order to catch everything.

If you enjoyed Inception, but thought it was too realistic and needed a few more talking guitars and nightmare fuel, then I recommend Paprika. Just don’t expect the same sort of narrative as Inception. That would only lead to disappointment.

Art – Very High

A crazy world of dreams filled with imagination brought out by surreal art.

Sound – High

Both Japanese and English voice tracks are great, though the Japanese has the edge. Paprika’s voice in English may grate on you from its ‘squirreliness.’ Love the psychedelic music.

Story – High

A fun story of insanity that breaks the mind with a smattering of horror thrown in.

Overall Quality – High

Recommendation: Paprika is a must watch, even with a few narrative faults. Prepare to dive into some bloody weird dreams.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover mouse over each award to see descriptions; click award for more recipients)

Positive:

Holy S***Stunning Art Quality

Negative: None

Karas – Review

Japanese Title: KARAS

 

Similar: Zetman

Blassreiter

 

Watched in: Japanese & English

Genre: Contemporary Fantasy Action

Length: 6 episodes

 

Positives:

  • Dazzling visuals full of energy.
  • Intense action with great cinematography.

Negatives:

  • Too many plot lines that keep shoving each other out of the way.
  • Very little character development across the board.
  • Obvious CG on occasion.
  • Core of the narrative doesn’t become clear until the fourth episode.
  • BLOOM! Ah, my eyes!

Every once in a while, I come across an anime that on the surface looks fantastic, has an interesting premise, and oozes style, but is kicked in the crotch by the most baffling and obvious errors. Karas is one such anime.

Immediately, Karas (Japanese for ‘crow’) dazzles with its intense action as two power-armoured samurai duel among the clouds, gunfire flashing out once they transform into fighter jets before they crash into the city below. The visuals are brilliant and intense, sometimes too intense with excessive use of bloom. It burns the eyes. Karas boasts actual cinematography, often lacking in television anime. Scenes are shot from creative angles, well composited to draw you into the action. The camera shudders against shockwaves, increasing immersion. This anime is beautiful to behold.

However, once the opening action subsides, Karas loses the audience. The premise revolves around a world of demons existing out of sight in a human city. The humans were once aware of the demons’ existence, but have since forgotten and relegated the use of demons to myths and ridicule. (How did they forget?) The Karas tech-fighters exist to keep the balance between the two worlds. Eko, a former Karas, grows tired of human ignorance and raises an army of demons enhanced by his tech-magic to destroy the humans. In response, Yurine uses her own tech-magic to give Otoha the power of the Karas to fight against Eko.

None of this is clear until the halfway mark. The first three episodes largely follow Nue – a rogue demon on humanity’s side – and not the supposed protagonist Otoha. Then episode four hits, and at last, we see the narrative’s core. Nue is all but dropped for Otoha to take his place. This is the obvious problem. Karas has too many plot threads that it can’t manage. I got the impression that the story compositor thought he was plucking a guitar with how fast the scenes jump between threads. Just as a scene is about to reveal its purpose, it cuts away to anoth- no, back again- wait, a third challenger approaches! It’s irritating, particularly in the first two episodes. Two police officers investigating the murders caused by kappa (water demons) also have a meaningless plot thread. Only in the final two episodes, once several plot threads get the Falcon Punch they deserve, can we enjoy the narrative.

None of this is to say that Karas is bad. Rather, it is crippled by baffling choices. It feels as though the first half of the series was in the draft stage, structure wise. Still, Karas is a gorgeous spectacle of action.

Art – High

Karas is a dazzling display of action that blends CG with anime. The CG is noticeable (though not bad) in a few scenes without environmental filters. Wear sunglasses against the bloom.

Sound – Medium

Decent English and Japanese voice tracks with good sound effects.

Story – Medium

Karas has a good narrative to tell between demons and humans, but is unfortunately elbowed across the face by unnecessary side plots.

Overall Quality – Medium

Recommendation: Watch Karas if you want spectacular sights and action. Make sure to read the full review or a synopsis beforehand so you aren’t lost in the early narrative.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover mouse over each award to see descriptions; click award for more recipients)

Positive:

Fluid AnimationStunning Art Quality

Negative:

IncoherentUseless Side Cast