Tag Archives: Mobile Suit Gundam

Mobile Suit Gundam: Iron-Blooded Orphans – Anime Review

Japanese Title: Kidou Senshi Gundam: Tekketsu no Orphans

 

Similar: Mobile Suit Gundam SEED

Gurren Lagann

Rainbow

 

Watched in: Japanese & English

Genre: Action Drama Science Fiction

Length: 50 episodes (2 seasons)

 

Positives:

  • Great mech designs
  • Doesn’t take the subject matter lightly
  • Perfect end for this story
  • Dirty land brawls

Negatives:

  • Lack of interpersonal conflict
  • Talks down to the audience regarding characters
  • Drags in the second season with space battles

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I can only go so long without watching a new Gundam series. It was a while as I waited for this one to release in a complete collection (season 2 took forever). So, was it worth the wait?

Iron-Blooded Orphans centres on a squad of child soldiers, who manage to survive an attack when their military company leaves them to die as fodder. They live on Mars, a desolate planet that relies on the benevolence of Earth. Kudelia Aina Bernstein, daughter of one of Mars’s aristocratic families, leads the plight for independence, but her naiveté comes under fire when she sees the effects of war, particularly on children, first hand. Mikazuki and his comrades of Tekkadan, led by Orga, aren’t messing around when it comes to fighting for their lives.

First, I love the premise. It’s great how Iron-Blooded Orphans goes to the lowest level, to the people at the very bottom of the ladder. Even more so, I love how it doesn’t shy away from the tough circumstances these kids would face and the harsh violence they must commit. Episode 3 illustrates this when Mikazuki executes the leader of their military organisation – and man responsible for leaving them behind – with a bullet to the head the instant he talks back. I did not expect such good sense.

The story hooks you from the start with high stakes and high conflict. I’m sold right away. So what goes wrong?

It isn’t long before you notice something off about the characters, about the way in which they interact with each other. There is a distinct lack of interpersonal conflict. One would imagine that Kudelia’s naiveté could cause much drama amongst these poor downtrodden kids. Why does this spoilt rich girl think she can save us? But nope, there are a few minor comments here and there and we move on. Surely there would be conflict between Mikazuki and Orga. No, Mikazuki never questions his leader. He follows like a dog, a passive protagonist. A love triangle starts between Mikazuki, Kudelia, and this other girl (childhood friend). Come on, there has to be conflict here, right!? At best is a slight shyness from the childhood friend. The most conflict comes from minor characters, whose names you will never remember.

Even with a plethora of external conflicts on these characters, a story also needs internals ones (often aggravated by those external forces). It’s what makes characters human, relatable, and memorable. Regardless of what I think of the rest of Iron-Blooded Orphans, this single factor alone makes me prefer other Gundam series like SEED and Origin.

This problem is no more evident and sorely needed than in the case of the “legitimate businessman” and his harem of women that ally with Tekkadan. Supposedly, he’s married to all of these women whom he claims to love equally. However, there is clearly a favourite, which one would imagine is leading towards several cases of jealousy and thus conflict. Nothing comes of this weird relationship dynamic. His purpose is to create a bridge between Tekkadan and a large yakuza-like corporation they end up working for. Give me drama!

That leads to another problem with this series: too many characters. Way, way too many characters. Tekkadan has twice as many named characters as it should. Then we have businessman and his harem, followed by several enemy organisations, each with their own cast of characters. Gundam series generally have a large cast, but this is on another level. It’s not so much the quantity (Legend of the Galactic Heroes has far more) as it is the quantity at one time. When you have so many characters fighting for screen time, everyone suffers. The phrase “wide as the ocean, deep as a puddle” applies to much of the cast (still no one as bad as Cagali). Cut it in half. Yes, half.

I believe this is the reason we have so little character conflict. Not enough time when a hundred characters need their share in the spotlight. This also explains why everyone and their grandpa has to spell out their motivations for the audience. For instance, an enemy squad captain returns after defeat to challenge Mikazuki to a duel, knowing he stands no chance against the Gundam. Once defeated and given the chance to retreat, he requests to be killed instead. Why? Well, it’s obvious, but he has to give a dramatic monologue for minutes to make sure we understand. Iron-Blooded Orphans deals in heavy themes not for small children, so why talk down to the audience like children in regards to characters? People will get it. Every character has this moment.

Also do something about the creepy marriage between one of the antagonists and a child. It isn’t talked about enough by other characters. I’m not sure what they were going for here. If they want to establish that this isn’t unusual, they need to make a point of it. Just creepy.

To top it all off, I’m not a fan of the designs. I know this is personal taste, but the hairstyles are just too silly for a gritty war drama. Does anyone else think the protagonist looks like Sonic the Hedgehog? On the other hand, we have the mechs. There are awesome designs here. The main Gundam, Barbatos, a relic of an ancient war is one of my all-time favourite designs. I liked it before having even seen the series. 10 outta 10! Gundam of the year!

So far in this review, I have been quite negative – it comes from a place of love – so why did I enjoy this in the end? It is equal parts being a Gundam fan in general, the action, and the story.

The decision to have much of the action be up close and personal, mechs smashing into each other, tearing armour plate by plate instead of all the usual high tech beam weapons was an ideal match to the story’s tone. Some of the deaths, people crushed inside their cockpits, are brutal. I cannot emphasise enough how little Iron-Blooded Orphans holds back on the subject of child soldiers and war. It also gains extra points for featuring one of the only instances where a hero shoots an enemy in the head during their speech on “honour”.

Then we have the story, which stays engaging (apart from a lull in season 2) in the face of an average cast of characters. The meld of war, politics, shifting alliances, and scrappy fights had me until the end. And what an end it is. I should never have doubted the team to deliver the right ending, but this surprised me. The perfect end to this type of story.

Do I recommend Iron-Blooded Orphans? Yes, but not to Gundam newbies. This one is overloaded with specialist terms and names you’ve never heard of. It can get difficult to track who’s who when referred to by name alone. Or were they talking about an organisation? Go with Mobile Suit Gundam: The Origin if you want to start with the main line series or Gundam SEED / Gundam 00 if you prefer standalone stories.

Art – High

Though I’m not a fan of the character designs, there is no denying Iron-Blooded Orphans looks great. Best of all, repeat animations aren’t an issue and the action flows smoothly. There is a visceral quality to the way Barbatos carves up enemies.

Sound – High

I like the soundtrack, but I wish it had a little more grunge to match to the down and dirty lives of these kids. The acting is better than the script, which could do with a simple 10% trim that over explains characters.

Story – High

A squad of child soldiers find themselves holding destiny in their hands before they fight for a better future. A great story with mediocre characters comes to an excellent conclusion.

Overall Quality – High

Recommendation: Watch it (if it isn’t your first Gundam series). Iron-Blooded Orphans is a solid series despite its flaws. However, I don’t recommend this for first-timers to the Mobile Suit Gundam franchise.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None

Mobile Suit Gundam: The Origin – Anime Review

Japanese Title: Kidou Senshi Gundam: The Origin

 

Related: Mobile Suit Gundam: The Origin – Loum Arc (sequel)

Mobile Suit Gundam (original version)

Similar: Code Geass

Legend of the Galactic Heroes

 

Watched in: Japanese & English

Genre: Mecha Science Fiction Action

Length: 4 episodes (1 hr. each)

 

Positives:

  • “Char” Aznable.
  • A Gundam protagonist that earns every step of his power.
  • Mix of politics, assassinations, and war.
  • No Gundam vagueness.

Negatives:

  • Ill-suited slapstick.
  • (Where is my next episode?)

(Request an anime for review here.)

Mobile Suit Gundam: The Origin is pitched as a retelling of the series that started it all, Mobile Suit Gundam. Of course I would watch a remake of a classic I enjoyed. I thought we would open on Amuro, the original protagonist, so when it focused on a blond child called Casval and his little sister, I admit to my confusion. Where’s Amuro?

As it turns out, Gundam: The Origin starts before the original, at the inciting incident that led Char Aznable on the path to become such an enigmatic figure in the wars to come. I am hooked. Char is the most interesting character in Universal Century Gundam, so to see him as protagonist, with his backstory explored in depth, is a delight.

After a teaser of adult Char in a space battle, we return to him as a child on a space colony. His family’s high-class life shatters with the sudden death of his father, an advocate for Spacenoid (citizens of space colonies) independence. The father’s supporters smell foul play in this “natural” death and anarchy breaks loose on the streets. Everything is in disarray. Who’s in charge? Who’s allied with whom? What does each player in the game want? Answers are hard to find.

Char, his sister, and his mother are now valuable pieces in either inciting further action or quelling the riots. Life pushes them around. For Char, however, this isn’t a life worth living. He begins to plot a course towards revenge. Will he get revenge though? And on whom? With so many players in the game, his quest won’t be an easy one.

Gundam: The Origin is a good show in all aspects, but Char makes it great. As an anti-hero, we are never quite sure what he will do to achieve his goal. When he’s friendly with someone, we a never sure if he’s actually friends with them or up to something. Up to something – that’s a good way of summing up Char. He’s always up to something

Beyond him, Gundam: The Origin has an extensive cast, each with a purpose in this political maelstrom. Friends, enemies, or somewhere in between, you will meet all sorts. Barring some random slapstick, the cast feels written for an older audience than typical Gundam, which I suspect stems from having an older protagonist in Char. It’s a refreshing change, especially coupled with him earning power and skill through work rather than having it all thrown at him like other Gundam series (Unicorn) that I will not mention here (Unicorn).

The writing as a whole is leaps better than what I expect from a Universal Century series. Vague dialogue is nowhere in sight. No one stands in the open cockpit of a mech preparing to self-destruct while they spout some “cool” line instead of running clear. The conflict and political landscape is coherent (unless intentionally masked for story), free of the vague nonsense that plagues this franchise. There is no rambling on about the ‘dialogues’ to come, the ‘dialogues’ that will solve all, the bloody ‘dialogues’ that will answer the meaning of bloody life! No complaints about the writing from me this time.

And so, we reach my major gripe. Where is my next episode? I want more, damn it! You can’t just start the story, give me all this good writing, an amazing protagonist, political intrigue that makes me lean forward, and then just end it right there. What are you playing at, Sunrise?

If future Mobile Suit Gundam: The Origin entries maintain this quality, it could very well earn a ‘Very High’ rating from me.

Art – High

The chaotic action scenes use CG for the mechs and ships, but it works well, as spaceships don’t need much work and the particle effects mask it well. Unlike the recent Berserk that has random camera movements, just because, Gundam: The Origin takes advantage of the CG with a dynamic camera that dives into the action. Everything else is clean.

Sound – High

Good voice work. The script is less wishy-washy than other Universal Century Gundam. When a character needs to say something, they say it.

Story – High

A retelling of the original Mobile Suit Gundam, but from before the start with the events that made Char the legend he has become. I expected another Gundam Unicorn; I got something great instead.

Overall Quality – High

Recommendation: Watch it. Mobile Suit Gundam: The Origin is a great place to start for newcomers to the gargantuan franchise, while also giving plenty to veterans.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive:

Deep NarrativeStrong Lead Characters

Negative: None

Mobile Suit Gundam – Anime Review

Japanese Title: Kidou Senshi Gundam

Note: commonly referred to as Mobile Suit Gundam 0079 to distinguish it from other Gundam series.

 

Related: Mobile Suit Zeta Gundam (sequel)

Mobile Suit Gundam: The Origin (remake)

Mobile Suit Gundam 0080: War in the Pocket (side story)

Mobile Suit Gundam: The 08th MS Team (side story)

Mobile Suit Gundam MS IGLOO: The Hidden One Year War (side story)

Mobile Suit Gundam Thunderbolt (side story)

Similar: Gundam SEED

Aldnoah.Zero

Legend of the Galactic Heroes

 

Watched in: Japanese & English

Genre: Mecha Science Fiction Action Drama

Length: 43 episodes

 

Positives:

  • Surprisingly good.
  • A solid base for the franchise.
  • Great dub.

Negatives:

  • Art, audio, and some writing are noticeably old, if still charming.
  • Sudden psychics in the final act.
  • A tad long.

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Mobile Suit Gundam doesn’t suck. That is the biggest surprise watching this progenitor of a genre. Considering Gundam anime got worse and worse the further I went back, I expected the original to be garbage. But Mobile Suit Gundam holds up for the most part.

Like the countless series that would follow, Mobile Suit Gundam starts with an attack. The Principality of Zeon broke away from the Earth Federation eight months ago, and the war has since fallen into a stalemate. However, everything changes when young Amuro finds Earth’s secret weapon – Gundam. He and a mismatched crew escape aboard the White Base spaceship and prepare to fight back against Zeon.

You can see the origins of many modern Gundam tropes here – villain with a mask, teen hero forced into war, special mech he can pilot, civilians swept up in the battles around the main ship on the run, conflict started over a weapon designed to end conflict, and many more. As a Gundam fan, I screamed, “That’s the same as the other show!” several times like a giddy schoolgirl.

Watching this after Gundam Unicorn, I realised what Unicorn was trying to do. Unicorn tried to recall the original series, not just in having similar plot points, but also in the characters. Hell, Unicorn’s white mask villain says he wants to invoke MSG’s white mask OG, Char. However, unlike Unicorn’s whiny protagonist, Amuro complains but with reason, and when it comes down to business, he delivers in the face of his problems. Whining waits until after the fight.

Furthermore, Amuro isn’t one sided. He recalls SEED’s Kira (or really, Kira recalled Amuro), where much of his conflict comes from within. He doesn’t enjoy war and killing, but must do so to keep loved ones alive, which garners engaging conflict. When Amuro preaches, someone counters his naïve argument. (There’s no Cagali – yay!)

MSG still has its problems, mind you. Amuro, despite being an engineer, not a soldier, can pilot the Gundam because the AI does most of the work. I’m still not sure why you wouldn’t couple the AI with a veteran pilot. A funny moment (probably unintentional) occurs when Amuro cracks out the paper Gundam manual for help as he’s plummeting towards Earth.

Dialogue also gets wordy at inopportune moments. “Do you really want to switch equipment mid-air while in this battle with enemies firing, is that what you are saying?” Don’t have time, lady! Characters also do too much “I’m talking to myself to make 100% sure the audience knows what my motivations are.” We can see – no need to tell.

MSG goes on a little long as well. It doesn’t have several threads like its contemporaries to maintain interest at such a length. The single track feels monotonous around the mid-point. The main ship fleeing enemy pursuit seems to go on forever, unlike SEED, which only did it for one act. The final act introduces mild psychic powers. While this trope has become a staple, it feels contrived here because it comes out of nowhere – later series built it up.

No problems prevented me from having a lot of fun with this mecha godfather. Though outdone by contemporary offerings, fans must watch Mobile Suit Gundam. How did they go from this to Gundam Wing?

Art – Medium

Mobile Suit Gundam definitely looks old, but is better than imagined – good amount of animation. It lacks the vibrant style of later series and character designs are weird. Half the characters look anime and the other half look western from the era.

Sound – Medium

The modern dub by the same team behind Gundam 00 and SEED is far superior to the old Japanese. Director Yoshiyuki Tomino thought the original recording was too bad for release with the dub initially. The music is omega old – nothing like modern Gundam’s electronic scores – accompanied by classic sci-fi bleeps and bloops. It’s not great, but it has charm in how…inexperienced it is.

Story – Medium

The Principality of Zeon declares itself independent from the Earth government and a stalemate war breaks out, cracked only with the creation of the ‘Gundam’ war machine. A classic series marked by age that is still enjoyable today.

Overall Quality – Medium

Recommendation: For Gundam fans, a must. Mobile Suit Gundam 0079 takes fans back to the Mecca of the franchise, where most staples began.

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Awards: (hover mouse over each award to see descriptions; click award for more recipients)

Positive:

Positive Recommended English Voice Track

Negative: None

Mobile Suit Gundam Wing – Anime Review

Japanese Title: Shin Kidou Senki Gundam Wing

 

Related: Gundam Wing: Endless Waltz (sequel – included in review)

Similar: Gundam 00

 

Watched in: Japanese & English

Genre: Mecha Science Fiction Action Drama

Length: 49 episodes

 

Positives:

  • Good voice work.

Negatives:

  • Awful characters.
  • Pants-on-head stupid politics.
  • Stilted animation.
  • Cringe worthy dialogue.
  • Two episodes of recap.

I wasn’t prepared for it to be so terrible. Gundam Wing, what a wreck.

Gundam Wing’s first episode overflows with the arse gravy that will set the tone for the rest of the series. We witness the space colonies fight back against the tyrannical Earth Alliance by sending five Gundams down to Earth disguised as meteors. At first, the plot only follows one pilot, Heero, the brooding one from the Backstreet Boys for girls to squee over despite having no personality, as proven moments later when he threatens to kill Relena and she instantly falls in love with him. Of. Course.

Heero’s cover is as a student in the richest school, where Relena is the richest of them all. She is a Mary Sue in every sense of the term. She is so loved by all for no reason other than being rich (a level of wealth that isn’t achievable as the daughter of a minister, for that matter) to the point where she receives a standing ovation for giving Heero a birthday invitation. You think I jest; you think I miswrote; surely, it must be something greater than an invitation? If only it were. If only it were…

Later on, she ascends to leader of a pacifist faction. Her strategy to world peace? “Hey, everyone, why don’t we all throw away our weapons.” (And all writers around the world collectively facepalmed at such stupidity.) Don’t mistake this for some naïve ideal that a five-year-old would make when she hears her father, the president, is struggling with an armed conflict – “Daddy, if no one had guns, then no one could kill.” “Aw, that’s cute sweetie.” Of course, the president doesn’t take this endearing remark seriously. But in Gundam Wing, Relena’s imbecility is not only taken seriously, but is also the prevailing theory for the good guys. It isn’t her age (fifteen) that bothers me, but the incompetence of character and writing. I would wish for the antagonist to win, but his theory is to achieve peace by destroying everything – again, not ironic. Unlike Gundam 00 where many criticise war as a deterrent for war, here, he has huge support. There is only so much stupid you can cram into one story, yet Gundam Wing manages to push that limit.

The rest of the Backstreet Boys (watch them pose for a photo shoot in the OP and I defy you not to think ‘boy band’) are Duo (two), Trowa (three – wait a minute…), Quatre (four – oh!), and Wufei (five – my mind is blown! [Sarcasm] Did they have to be so on the nose?). Like a boy band, they each do one thing, never-evolving, never showing variance by show’s end. Even their introductions are like a boy band. They turn to the camera and say, “My name is X, for the record.” How did no one point out the forced nature? How did anyone even consider this good writing to begin with, worth the time to write down?

Bloody hell, I almost forgot the obsession with being An Hero. Seemingly every episode, some guy has the idea to self-detonate his Gundam. One does detonate while standing in the cockpit (it’s to look cool, okay? Pfft, obvs!) and he survives with barely a scratch. Pity. It’s as if these characters are desperate to exit stage left as soon as possible. Then again, which such awful dialogue, which actor wouldn’t want to exit? A gem comes from Wufei when he says (paraphrase), “If you are right [in this argument], then you will beat me in a fight.” Yes, Wufei, because the more intelligent people always hit the hardest. Again, I must stress that all this is delivered and accepted without a hint of irony. The writers truly thought the audience would find this cool.

Then there is this irritating Gundam trope where every character and their mums have to have a say in the scene. Two pilots fighting, let’s cut away to some irrelevant git giving his opinion. Imagine trying to get through a dialogue with someone, only to have a dozen other people inject “cool” one-liners about how awesome the person you are talking to is. Shut. Up. I feel this stems from an inability for two characters to carry the dialogue due to writer incompetence.

There is so much more wrong with Gundam Wing, but it would take pages to cover, so I will touch on a final flaw: the plan. These pilots come down to Earth and they don’t know each other’s identities. Really. The writers probably thought it would be “cool” to have the Backstreet Boys fight each other before they realise they’re on the same team. Yes, because basic sense and logic mean nothing beside fan service rubbish. If these guys were the only hope for my country, I’d say we are screwed.

Gundam Wing’s core idea – rebels versus tyrants with lots of politics – isn’t a bad one, but the execution certainly is. I can’t believe how much I wanted to see Gundam Wing after those ads on Toonami back in the day. With Gundam Wing’s fame, it is no surprise that many avoid the Gundam franchise after watching this.

Art – Medium

Gundam Wing has a decent aesthetic but the production quality is sub-par, particularly when you compare to the likes of Bebop and Trigun that extracted more with the same resources. There are a lot of still pans across groups in conversation with no animation.

Sound – Low

The OP song is a nostalgia trip and I still enjoy it today (helps if you don’t know what the Engrish is trying to say). The voice work is good, but the script is utter arse.

Story – Very Low

An action and political space opera that doesn’t know the first thing of politics and tries too hard to make characters cool during action. Could have done with one decent character.

Overall Quality – Low

Recommendation: Avoid this. If you watch Gundam Wing, it will likely put you off the franchise as a whole. Watch Gundam SEED instead, or Gundam 00 if you want a similar plot.

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Awards: (hover mouse over each award to see descriptions; click award for more recipients)

Positive: None.

Negative:

Atrocious PlotAwful DialogueDissapointingInduces StupidityMary SueNo DevelopmentRubbish Major CharactersUseless Side Cast

Mobile Suit Gundam SEED Destiny – Anime Review

Japanese Title: Kidou Senshi Gundam SEED Destiny

 

Related: Gundam SEED (prequel)

Mobile Suit Gundam Seed C.E.73: Stargazer (side story)

Similar: Gundam 00

Aldnoah.Zero

Code Geass

 

Watched in: Japanese & English

Genre: Mecha Science Fiction Action Adventure Drama

Length: 50 episodes

 

Positives:

  • The return of SEED characters.
  • More of SEED’s great music.

Negatives:

  • The narrative parallels SEED too closely.
  • Most new characters are dull, or worse, irritating.
  • More Cagalli than before.
  • Overuse of flashbacks and two recap episodes, even with the HD remaster.
  • Many repeated animations.

If you read my Gundam SEED review, you know that I have a fondness for that series. However, it’s with a heavy heart that I must convey how disappointed I am with Gundam SEED Destiny. My greatest issue is with how unnecessary this sequel feels, as I shall illustrate.

We start with a tenuous diplomatic mission, where Cagalli, now head representative of Orb, takes umbrage with the idea of ZAFT having a military, even for defence. (Whose bloody idea was it to keep her around? She presents the best case never to have a monarch in power.) Mid-diplomacy talks, Earth Federation agents infiltrate the ZAFT compound and steal three new Gundam units, destroying much in the process. (Wait a minute…) Cagalli and her bodyguard Athrun must flee aboard Minerva, the latest ZAFT vessel on her maiden voyage, where he is forced to pilot a Gundam as the only veteran aboard. (This sounds oddly familiar…) The three infiltrators are “extended” humans, always squabbling with each other. Stop, stop… Am I watching SEED again? All of this is the same, save for a few faction swaps and minor details. I could understand if they wanted to start this way (as in each Harry Potter book), pay tribute to the prequel or draw a parallel, but here, the similarities ring true throughout the plot.

Forced descent through Earth’s atmosphere with a Gundam trapped outside? Yes. Nukes launched against the Coordinator space colonies? Of course. Effeminate villain in the shadows that loathes Coordinators? Naturally. Weird, out-of-body, space floaty-thingy, experience after the loss of a lover that broke a main character? Why even ask? Destiny is the definition of a Hollywood sequel. Most of the new characters, and Athrun in parts, go through the same events as Kira and crew the first time around.

Destiny is at its best with the new events for returning characters. Lacus and Kira run an orphanage in the countryside, but their peace and quiet cannot last, especially with the advent Cagalli forced into a political marriage. Of interest to me, was Lacus’s plotline and how the new ZAFT chairman, Durandal (most interesting new character), handles the aftermath of her actions from SEED. Kira, though he remains important, serves as a weapon, more than anything else, for Lacus. The Archangel’s plot line is interesting, even with less screen time than the new ships.

Seeing the old crew is a pleasure – except Cagalli. (Die already!) How the hell she is the leader of a nation, I will never know. It’s not just that she makes bad decisions; she makes no decisions. A deer in the headlights is more decisive than her. For the majority of the series, she spends her time crying. What a pathetic leader. I knew she should have died episode one last season.

Oh, I haven’t even mentioned the protagonist – that should indicate how weak a character he is. Shinn, an Orb war refugee turned ZAFT soldier, pilots Minerva’s strongest Gundam, Impulse. Which reminds me… The launch sequences, bloody hell, what a chore. What feels like every second episode, we have to watch Impulse and its individual parts load into the launcher and then take off one by one (why not go pre-assembled?) before they fuse Megazord-style – twice per episode if he swaps loadout mid-battle. Just wait until Impulse launches with several other mechs. The repeated combat animations aren’t as bad this time around, but these launch sequences certainly pick up that hot poker and start stabbing you to make sure you never forget the pain. This is a case where they jumped the Rule of Cool.

Anyway, back to Shinn (do I have to?) and his incessant whining. He’s the kid who would have the snot beaten out of him every time he speaks – yes, he is that annoying, and even worse with the Japanese voice. He’s lucky Cagalli is there to nab the spotlight. And yet, Shinn’s greatest issue isn’t even his personality, but his purpose here. I cannot comprehend why they chose him, of all characters, to be protagonist. Yes, I understand that the loss of his family in SEED’s Orb battle ties him to the conflict; however, you could say that about anyone. Everyone has lost something in war. The writers didn’t do anything with Shinn, which is a strange statement to make, as he partakes in most fights. Seriously, why him? Shinn has no impact on the grander plot, unlike Athrun, Lacus, or Durandal.

Gundam SEED Destiny is by no means a bad anime. Not by a long shot. If Gundam SEED hadn’t come first to tell all these familiar plot points already, Destiny would have left a better impression. As is, however, the similarities are too obvious. And more Cagalli? Really? Why?!

Art – Medium

Slightly better quality than SEED’s HD remaster, as the art style was already in place. The remaster removed an episode’s worth of recap and added a few new scenes to go with the HD resolution and widescreen. Repeated animations, launch sequences in particular, are still a plague.

Sound – High

The English track is better, Ocean Studios returning with another great dub, and Shinn’s Japanese nasal makes me want to go deaf. Like SEED, the electronic and techno music is great.

Story – Medium

I know that war never changes, but plots do change. Destiny sticks too close to original.

Overall Quality – Medium

Recommendation: Only for fans of Gundam SEED who want to see more of Kira and crew. Regardless of whether you watch Gundam SEED Destiny, you should watch Gundam Seed C.E.73: Stargazer, the side story. It shows the war from civilian perspectives, taking an approach more for adult audiences, and the only context you need is that the space battle impacted a country on Earth.

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Awards: (hover mouse over each award to see descriptions; click award for more recipients)

Positive:

Great MusicPositive Recommended English Voice Track

Negative:

DissapointingNo Development