Tag Archives: Psychological

The narrative incorporates elements of the mind to skew reality and perceptions of both characters and audience alike.

The Garden of Sinners – Anime Review

Japanese Title: Kara no Kyoukai

 

Similar: Rin: Daughters of Mnemosyne

Darker than Black

Ghost Hunt

Key the Metal Idol

 

Watched in: Japanese

Genre: Supernatural Action Mystery Thriller

Length: 9 movies (35 min. to 2 hrs. each)

 

Positives:

  • Beautiful environments.
  • Fantastic soundtrack.

Negatives:

  • Dead eyes syndrome.
  • Atrocious editing and pacing.
  • No one has a personality.

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The Garden of Sinners is an unusual anime series. I’m not sure if you can refer to it as a series, in the standard sense, for it is nine movies of vastly varying length – 35 minutes to 2 hours long. Furthermore, the movies aren’t connected much beyond the main characters and subject matter. It’s akin to older British detective serials like Poirot, where little of the story carries from one episode to the next, which allows the audience to join any week in the series on TV without feeling lost.

Using this series structure, The Garden of Sinners tells of a detective agency that takes on cases involving the supernatural – spirits, curses, and the like. The agency has three members: the sorceress Touko, able to create human-like dolls, the ordinary human Kokutou, and part-doll protagonist Shiki. She has the “Mystic Eyes of Death Perception”, a power that allows her to see a target’s “lifelines” that will kill them when cut. (That’s how they deal with the supernatural entities.)

The first movie follows a string of suicides by schoolgirls all leaping from the same skyscraper set for demolishment. On paper, this is an interesting anime, just my sort of thing. I love contemporary supernatural stories and I am a ravenous consumer of detective serials. This should be a direct feed of serotonin to my brain injected via a syringe of intriguing mystery, complex characters, fascinating mysticism, and unpredictable story. The Garden of Sinners has none of that.

The most glaring issue is that none of these characters has a personality. This should come as no surprise from the same author who brought us the worse-than-Twilight of anime that is Fate/stay night. Shiki is, by intention, an emotionally repressed person. However, once again, like a bloody broken record, I must stress that emotionally repressed does not equate to zero personality, never mind the other characters who are meant to be real people. I can’t imagine what the authors of these soulless characters think mute people must be like in real life. Do they think that mutes will have no personality because they can’t speak?

This lack of soul bleeds into the mysteries themselves. The narrative never makes an effort to have the audience care for the answers to its questions. It assumes that because it hasn’t given us an answer, we must therefore care to know the answer. I hear my neighbour arguing with her daughter in Mandarin on occasion. I’m not interested to translate what they are saying (daughter probably stays out too late). Have the police turn up to cart away a third person I never knew was there and then you have my attention.

The Garden of Sinners tries to con the audience into thinking it has an intricate plot full of hidden details and deeper meaning, when in fact, it is poor structure and storytelling. “This is really complicated – it must be good!”

To compound problems, the editing is a slog. Many shots hold for too long. It’s just a few seconds here and there, but it doesn’t feel right and adds up over time. Directors and editors don’t have to follow set rules for how long a shot should be. Breaking the rules can create an effect. One can let the camera linger for a few seconds to make the audience feel awkward. An extreme close-up, right in a character’s face as they’re talking creates extreme discomfort in the viewer as desired. However, when breaking the rules, it must be with care. Should the effect backfire, it makes the editing seem amateur, as is often the case in The Garden of Sinners. This isn’t deal breaking, but these long shots do allow us to ponder on the fact that the story and characters are empty.

The exception is the fifth movie about a double homicide that never happened. The visuals take a hit in quality, though do get more consistent, and the editing is much tighter. It feels like a different studio’s production. Despite it being nearly 2 hours long, it’s much easier to get through than the movies half its length because things are happening at pace. There is more energy, more life to it all. Doesn’t magically turn into a great movie, mind you, but it shows how much of a difference editing makes.

Before I leave you, I must touch upon the most forced product placement I have seen in anime. The first movie opens on Häagen-Dazs strawberry ice cream, drawing some equation between it and Shiki’s personality. And it returns to the ice cream again later. It is…fascinatingly shocking how blatant this advertising is. I don’t know what to make of it.

Art – High

The good old “dead eyes” syndrome studio ufotable is known for makes a return. The editing needs a lot of work, except in movie five. The animation is a mix of long stills broken up by shots of high animation, some in first person. The environments and atmospherics are beautiful.

Sound – Medium

The one and only thing I will take away from this is the soundtrack. I love the melodies and I am a sucker for ethereal vocals. As for the acting, it seems the actors were told to never have emotion in their voice, and under no circumstances are they to have any range. No talent allowed here!

Story – Low

A detective agency dealing with the supernatural investigates a series of mysterious cases. There is no adequate reason The Garden of Sinners needed to be so long and so slow, nor is there a reason to have such soulless characters.

Overall Quality – Medium

Recommendation: Don’t bother. The Garden of Sinners isn’t the worst anime – rather average, all things considered – but it is certainly one of the dullest. I can’t recommend anyone waste their time. If you must, then just watch the fifth entry as a standalone movie.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive:

Great Music

Negative:

Poor Pacing

Phantom: Requiem for the Phantom – Anime Review

Japanese Title: Phantom: Requiem for the Phantom

 

Related: Phantom The Animation (old OVA)

Similar: Black Lagoon

Canaan

Darker than Black

Jormungand

 

Watched in: Japanese & English

Genre: Action Drama Thriller

Length: 26 episodes

 

Positives:

  • Suitably grim atmosphere.
  • Follows through with the brutality.

Negatives:

  • What is with act 3?
  • Too much expository dialogue.

(Request an anime for review here.)

Ever watch an anime that has something about it, something that makes you swear it’s great and yet, there is something equally wrong with it in every aspect that makes you swear it’s bad as well? Phantom: Requiem for the Phantom is one such anime.

Let’s start with the beginning. A Japanese man wakes up one day in a dingy room with no idea of how he got there or memory of who he is. Excellent start – we are straight into a moment of high conflict that generates many questions for the audience. Unfortunately, this man has to spell out all of these questions, as if the audience is too dumb to figure out the predicament he’s in. The monologue doesn’t stop. All the scene needed was to have him look around confused, not recognising himself in the mirror, and then just as it feels this is going for too long, the masked assassin woman attacks him and we’re off into tense action.

Less is more, as always.

The man soon learns that a mafia organisation called Inferno has kidnapped him and intends to brainwash him into another killing machine, an assassin like the masked woman. This is my kind of premise. My mind conjures up scenes of psychological torture, clever manipulation, and emotional tearing as the protagonist struggles to hold onto the scraps of his identity. And Phantom does deliver that, but not without a side dish of problems each time.

The way we learn of this premise is through an excess of expository dialogue similar to the man’s monologue, a recurring problem particularly in the first act. What makes it so blatant is the simplicity of the fix. Just cut it. There doesn’t need to be anything in its place. We can see what they’re doing to him by, oddly enough, seeing what they do to him.

This isn’t an anime for toddlers. Things don’t need to be spelt out like an instruction manual. Extra subtlety of character wouldn’t hurt either. When one of the brainwashing scientists doesn’t like how his superior treats him, he says as she walks off, “Such arrogance. How much longer do you think you will be giving me such orders?” Why did the writers have so little faith in the audience to read the air?

Let’s pause the negatives for a moment and focus on positives. I love the execution of the brainwashing, of how they train some guy to kill people for a living and become the assassin “Zwei” alongside the woman “Ein” (two and one in German, respectively). They don’t strap him down and force him to watch random images with his eyes held open. Instead, they make him believe that he made the choice to kill. “If you don’t kill this bad man first, he will kill you. You don’t want that, do you now?” So of course it was his choice. Right? Coupled with how they take advantage of his weakness for Ein, his change works well.

The other major point Phantom has in its favour is the follow through on its premise. For a story about assassins in the darkest corner of society, it delivers on the brutality. No one, no matter the age or level of innocence, is off limits from sudden murder. Too often, I see stories with brutal premises yet spineless executions. There’s no point starting a story about murder and bloody violence if one is going to water it down into this puddle cranberry juice.

Phantom isn’t all violence, however – explosive gunfights aren’t common, honestly. The story moves at a good clip and changes things before matters grow stale, though this doesn’t always succeed.

The second half introduces a little girl who doesn’t fit the series. She feels token, as if Phantom would fail without a small girl, for some reason. I get that they want to create a stronger connection by introducing someone that isn’t drained emotionally, someone normal, but she goes against the tone. It isn’t a major issue though, unlike the final act.

While I won’t spoil the details of act 3, don’t read further if you do intend to try Phantom, which I recommend, as it will infer spoilers.

Still reading? Alright.

Act 3 goes off the funking rails. This grim, psychological thriller turns into a high school drama, wacky high school OP included. I have never been so confused by a time skip before. One of the weirdest things I’ve seen in anime. It feels like a prank.

Furthermore, the [Bee] train never gets back on the rails properly once it explains everything. One scene has a character running through a hail of bullets, which goes against the rules established earlier. Before, even a few bullets meant death. Now, it strays into action cliché. The most annoying part of the final act is the use of the “friend sent to execute an ally, while the ally yells the friend’s name as they’re shot” trope not once, not twice, but thrice. We see the same trope three times in short sequence! At least the main characters’ story concludes well.

Phantom: Requiem for the Phantom is almost an anime I love. If you mention just the good parts, it’s the anime for me, but the problems are a hindrance. I’ve had my eye on it for years ever since it came in an ad flyer for a DVD I bought way back when. Though it isn’t as great as I had hoped for, it is certainly an interesting ride.

Art – Medium

Phantom has the most mature visual style of the studio Bee Train anime. The problem is that is still looks too similar to so many of these shows from the era that it can be difficult to differentiate. It could have used better cinematography to be visually stimulating – see Black Lagoon.

Sound – Medium

Japanese or English is fine – the Hollywood movie references such as “You talkin’ to me?” work better in English. I like the opening song.

Story – Medium

A man wakes up in an unknown location and without memory, unaware of what awaits him on the path to mould him into an assassin. Requiem for the Phantom has a solid layer of quality covered by another layer of mistakes holding it down. And that third act…

Overall Quality – Medium

Recommendation: Try it. They don’t really make anime like Phantom: Requiem for the Phantom anymore. If you are into the serious, methodical action with a focus on psychology, this could be for you.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None

Future Diary – Anime Review

Japanese Title: Mirai Nikki

 

Similar: Deadman Wonderland

Death Note

Another

Eden of the East

 

Watched in: Japanese & English

Genre: Psychological Supernatural Action Horror Thriller

Length: 26 episodes, 1 OVA

 

Positives:

  • Interesting premise.

Negatives:

  • No smart characters.
  • Alliance flip-flopping.
  • Inconsistent powers.
  • Yuno’s obsessiveness is weak.

(Request an anime for review here.)

Everyone knows of Mirai Nikki, or Future Diary in English, if not by name then by the yandere character of Yuno and her repeated pronouncements of “Yuki”. What I didn’t know, despite having heard of this series in 2011, was the premise of Future Diary. I always thought it was about an obsessive girl (Yuno) trying to kill the guy she loved. There is far more to the story than that, though not necessarily to its benefit.

Yuki has a cellphone diary that tells him the future, forewarning him of the many possible eventualities from his competitors in the battle royale. However, it doesn’t reveal his future unless tied to someone else. He teams up with his stalker Yuno, who also possesses a “future diary”, except hers only reports on Yuki’s status every ten minutes. When paired with his diary, it makes her the perfect guardian in this battle. What is the prize for victory? Godhood.

I was disappointed when they introduced the battle royale angle. I had hoped for a smaller scale story with the duo avoiding one fatality after the other, delaying the inevitable, akin to The Time Machine and Steins;Gate. The battle royale turned this into generic shounen horror, pointless ecchi included. Not that it couldn’t have succeeded, but the writer evidently could not handle the complexity of a story with so many possible outcomes and 12 time altering powers to track. Each diary is different and creates a 12-pointed rock-paper-scissors game.

Juggling all of these elements is Future Diary’s greatest failing. For one, the diaries for each character conveniently don’t forewarn of something or don’t function as they should when the plot needs a character to die. Comparing to the similar Death Note, the rules there are set and don’t waver, which makes it all the smarter when one player outsmarts the other. Bending the rules when convenient makes the audience lose trust in the author.

This also extends to the inherent supernatural abilities of some characters. A character can have the strength to break out of a bind one moment, and then be rendered useless the next in a similar situation. I’m not even sure if they are meant to have superpowers, but some characters defy human boundaries of ability.

Future Diary also has an overreliance on crazy over smarts. None of these contestants are smart. Instead, just about everyone is “lol I’m a crazy psycho, aren’t I interesting?” There’s little variety in the showdowns against the various competitors, lasting 2-3 episodes a kill, and it makes much of it feel like padding. Future Diary is like taking the Batman versus Joker story but with 11 different Jokers and one of them is on Batman’s side (sort of). The more copies of “the psycho” you include, the more it dilutes the strength of the individual. I thought that the battle royale direction would be about producing a variety of opponents with some clever trick to besting them. The only real difference between them is their diary’s ability, which even then isn’t that varied.

Then we have the allegiance switching every other episode. “You know these two allies? Let’s have them fight each other next episode.” “But, sir, that doesn’t make sen—” “Who cares – it will surprise the audience!” It reminds me of Pirates of the Caribbean 3, where Jack Sparrow and company flip-flopped allegiances every few minutes because the producers heard the audience liked Jack’s triple cross in the first movie. Future Diary does the same to generate dumb conflict.

Lastly, we come to the main couple, the one thing that gave Future Diary any popularity. Yuno’s obsession with Yuki doesn’t work for me. I don’t buy into her reason for being so possessive of him, even once the story provides an explanation later on. The best psychotic characters, as unhinged as they are, have a well-defined reason for their behaviour that we can understand, from their perspective, without agreeing with them. Yuno is just psychotic because that’s what the story needed.

And Yuki? You won’t remember him before the series is over.

I was rather bored with Future Diary for the most part. It doesn’t have that quality reminiscent of bad horror, where you can enjoy the silliness of the violence regardless of story quality (a bad story likely enhances the experience). The deaths needed to be more ridiculous like in Another, an anime that I didn’t find great either but had advantage of over the top deaths. It’s strange that Future Diary, so full of psychos, has such tame kills. I guess being generic shounen horror will do that to you.

Art – Medium

The visuals are rather good, though needs more atmosphere for this type of series. Scenes don’t feel as frightening as they should as a result.

Sound – Low

The Japanese and English acting is roughly the same. English Yuno is less annoying, but you may want her more psychotic Japanese counterpart. Regardless of language track, the writing sucks.

Story – Low

A boy with a mobile phone that tells the future enters a battle royale against others with similar devices, as a psycho chick protects him against everything except herself. Future Diary’s good idea crumbles under bad writing, incoherent storytelling, and shallow characters.

Overall Quality – Low

Recommendation: Skip it. Future Diary is too much of a mess for me to recommend and the deaths aren’t inventive or ridiculous enough to enjoy with friends.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Incoherent

Ergo Proxy – Anime Review

Japanese Title: Ergo Proxy

 

Similar: Psycho-Pass

Serial Experiments Lain

Texhnolyze

Ghost in the Shell

No. 6

 

Watched in: Japanese & English

Genre: Psychological Mystery Science Fiction

Length: 23 episodes

 

Positives:

  • Delightfully grim art.
  • The side story episodes.
  • Moments of brilliance.

Negatives:

  • Muddle storytelling obfuscates greatness.
  • Several useless episodes.

(Request an anime for review here.)

One of humanity’s last civilisations resides within the domed city of Romdo, where robots called AutoReivs supplement the low population on the path to humanity’s recovery. When a virus begins to infect these robots, Re-l Mayer gets on the case with her AutoReiv Iggy, but the case grows beyond her imagination and out of her control when a sentient and independent robot confronts her at home.

Despite what the setup may tell you, Ergo Proxy isn’t a crime series along the lines of Psycho-Pass and Ghost in the Shell. This focuses on the psychological, taking Re-l, Iggy, and AutoReiv engineer Vincent on a mind-altering adventure into the heart of Romdo and beyond its walls.

A favourite old movie of mine is Logan’s Run, which also uses the premise of escaping humanity’s last bastion, a domed city where the rulers justify the control they exert over the people. Such a similarity had me excited for Ergo Proxy, as did the dark style. I love the AutoReiv designs – they recall Jhin from League of Legends. Their masks give the feeling that they’re hiding something, made even more suspicious by their “natural” personalities. Iggy follows the rules to the letter, though will bend if you present a loophole.

The story starts strong with plenty of intrigue. No one believes Re-l’s story of the demonic ‘Proxy’ AutoReiv and someone has modified Iggy’s memory. The journey beyond the dome continues the intrigue. However, it isn’t long before the story takes a backseat to psychology. Rather than weave it into story, Ergo Proxy pauses to dump psychology through a jumble of mind-numbing scenes.

Have you ever watched two similar stories, found one engaging and the other boring or difficult to finish, and couldn’t put your finger on what made the difference? They were both well made and had good actors, so why weren’t they of equal quality? It’s in the storytelling techniques. You often see this distinction between great crime serials and the mediocre. The better series will show you the criminal mind and the detective’s process, whereas the other will sit you down and tell you what you should take away from the drama. Ergo Proxy has this problem with its psychology.

It’s hard to convey without showing the series, so I will use an example. One character suffers from an identity crisis with possible split-personality disorder. Instead of showing us this condition, this character has another character over the shoulder saying, “This is not your true self. The other you is your reality. Search your feelings; you know it be true,” (or something similar). For two episodes! It is nonsensical babbling, unneeded because later episodes gives us the relevant information again. This isn’t the only instance.

Ergo Proxy strikes at mind-bending scenarios about mistaken identities, existential crises, and philosophy, but it often gets lost in itself at the expense of cohesion. This results from being ‘too close’ to the art as the creator. When you write a story, you become the worst person to check if it makes sense, for the complete, sensible story in your mind automatically fixes any problems on the page before you have a chance to notice them.

Oddly enough, side episodes with no direct story relevance are my favourite. One episode has Vincent participate in a quiz show with the questions revealing lore and history about the world. A later episode is set in a bizzaro Disneyland, where the animal mascots are real, as made by a tyrannical Walt Disney. These episodes are refreshing in their clarity and fast pace. Yes, they are allegories about the society in which they live and they still have undercurrents of psychology, just without the drudgery.

I heard someone say that to “get” Ergo Proxy you must understand all of its symbolism and metaphors, which isn’t true. The core plot is a simple one of identity crisis – the symbolism is mere fluff that impedes more than it assists.

The psychological focus over crime wasn’t a mistake – I love psychology – but the narrative techniques to convey this psychology were a mistake. Some would have you believe that Ergo Proxy is a truly mind boggling experience requiring a very high IQ and a solid grasp in theoretical physics to appreciate its subtle genius. Is it pretentious? No, I wouldn’t say so. You don’t get the sense that Studio Manglobe wanted to come across as artsy. They tried something different and it simply didn’t work as well as they had hoped. They were too caught up in the process to step back and see what worked.

Art – High

The dark and grim visual style is perfect for Ergo Proxy and it has great cinematography.

Sound – Medium

I love the choir music. The acting is good in either language – needs a tighter script.

Story – Medium

In a domed city of people and robots, a routine investigation leads a woman to question her world and venture beyond the city walls. Ergo Proxy’s good ideas lie behind walls of unsound storytelling techniques that make it an effort to finish.

Overall Quality – Medium

Recommendation: Try it. Ergo Proxy has limited appeal, but this psychological tale’s strange world and style will enrapture a select few.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None

Kino’s Journey – Anime Review

Japanese Title: Kino no Tabi: The Beautiful World

 

Related: Kino’s Journey: Life Goes On (prequel)

Kino’s Journey: The Land of Sickness (sequel)

Kino’s Journey: Tower Country (OVA)

Kino’s Journey: The Beautiful World Animated Series (2017 remake)

Similar: Mushi-shi

Girl’s Last Tour

Humanity has Declined

Spice & Wolf

 

Watched in: Japanese & English

Genre: Psychological Slice of Life Adventure

Length: 13 episodes

 

Positives:

  • Philosophy without the boredom.
  • Intriguing exploration of society.
  • Pleasant yet disturbing.

Negatives:

  • The art is jank.

(Request an anime for review here.)

What a pleasant surprise to find an anime pitched as philosophical that is interesting! Usually, the best philosophy we find in anime is from series that don’t advertise this element, while those that do often curse us into a vegetative state of boredom.

Kino’s Journey follows the titular character Kino on her journey to see everything the world has to offer, meet its people, and learn of its societies accompanied by her talking motorcycle Hermes. They will pass through a town that believes the Apocalypse is tomorrow, discover what happened to a telepathically connected society, meet a robot nanny that cares for a wealthy family, and Kino will even fight for her right to first class citizenship in the most magnificent city.

The magic ingredient to the success of Kino’s Journey is in the ever crucial ‘show don’t tell’ story technique. It’s important in all stories, but particularly so for a philosophical piece if it means to engage the audience. At no point does this story tell you how you should feel or what you should think of a person or society. Do you agree with a town that forces kids to go from 12 years old to adulthood in a day, skipping the teenage years if it means making them better adults in society? What about two countries that go to war without casualties on either side at the expense a few tribesmen between the two? Less people die than if there were a real war, even in the tribe. Is it right? Kino’s Journey allows you to answer for yourself. At no point does it tie you down while it vomits philosophy down your throat until you get the message.

Mystery plays an important part, keeping you curious until the often-disturbing end each episode. Many of the stories are low-key disturbing. No one will overreact or show abhorrence to those involved, which only makes you, the audience, more uneasy. Kino’s Journey is pleasant even when it disturbs you. I love this subtlety.

One episode has Kino visit the greatest library in the land, where one can borrow any book in exchange for another – a bibliophile’s dream! However, writing books is banned. Why? The answer is a great commentary on the balance between creativity and criticism.

Outside of a two parter, each episode is a different story in a different location with vastly different people. The episodes always mix things up. You could easily see another series having dragged out each story for two to three episodes, but not Kino – it takes as little time as is necessary for you to connect to the characters and for the effect to sink in. This is an unpredictable world with threats around every corner. Kino doesn’t know whom to trust. Even during happier episodes, I anticipated it all going wrong in some sick twist at the last second. The nicer stories are a heart-warming change of pace.

I can’t finish without mentioning Kino herself. She is an unusual protagonist, though a perfect fit to the subdued tone. From her soft voice to her contemplative nature, she has subtlety to match the philosophy and rarely shows emotion. It’s rare to have an adventure protagonist that doesn’t explode with excitement at new discoveries. She may seem dull at first – she was for me – but she’s deceptively deep and you soon realise that a more animated lead wouldn’t work.

Like its protagonist, Kino’s Journey doesn’t look like much, yet its exploration of society, psychology, the meaning of life, and the human animal is a must watch for any anime fan.

Art – Low

Though I like the vintage art style, the animation leaves much to be desired. Kino’s Journey secured the budget of a niche title, which is regrettable if understandable. They couldn’t be sure a philosophical series would find success even when adapted from bestselling novels. The folk tale sequences are good storybook moments.

Sound – High

The acting is good in English, though the Japanese has the edge with a better Kino. Pleasant music, even when it gets disturbing – rarely shifts from that pleasant tone.

Story – Very High

A girl rides her talking motorcycle around the world to learn everything its societies have to offer in the understanding of humanity. The use of subtlety, pace, and deep exploration of Kino’s Journey’s themes makes it a resounding success.

Overall Quality – Very High

Recommendation: A must watch. Kino’s Journey is an excellent anime that even the philosophy-averse should watch. Stick to the original over the 2017 remake despite the polished visuals of the latter.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive:

Deep NarrativeStrong Lead Characters

Negative: None