Tag Archives: Psychological

The narrative incorporates elements of the mind to skew reality and perceptions of both characters and audience alike.

Neon Genesis Evangelion – Anime Review

Japanese Title: Neon Genesis Evangelion

 

Related: Neon Genesis Evangelion: The End of Evangelion (true ending – included in review)

Neon Genesis Evangelion: Death & Rebirth (summary)

Evangelion: 1.0 You Are (Not) Alone (new version)

Similar: RahXephon

Puella Magi Madoka Magica

Ergo Proxy

Guilty Crown

 

Watched in: Japanese & English

Genre: Psychological Science Fiction Action Drama

Length: 26 episodes, 1 movie

 

Positives:

  • World and mecha design.
  • Oppressive atmosphere.
  • The restraint in unfolding mysteries.
  • Varied enemies and action.
  • A cast of complex characters.

Negatives:

  • Handling of the 17th Angel.
  • The original episodes 25 & 26.
  • Final 20 minutes of the new ending.

(Request an anime for review here.)

I used to hate Neon Genesis Evangelion – hate with a burning passion, which I alluded to in my ‘Former Favourites’ list. The hatred was so strong that it was part of my core as an anime fan. When I brought up Evangelion to my friend the other day, the first thing he mentioned was my hatred of the series all those years ago.

Why the hatred? Well, it was my teenage mindset. I used to have a problem whereby one significant fault in a series I otherwise enjoyed could ruin the whole thing. My reaction was disproportionate to the fault itself. Evangelion’s fault was with the ending, and nothing has more negative impact on a viewer than a bad ending because it’s the last impression you leave with, the bad aftertaste of a banquet. It takes effort to override the feeling of a bad ending to remember your enjoyment before that moment. That was my weakness, to the point of venom.

To understand the significance of this ending, let’s go back to the start.

The world is nearing its end as Angels are descending from above to wipe out humanity. It has suffered two cataclysms already; it cannot withstand a third. The last hope lies with Nerv, a military agency in Tokyo 3 with only one weapon: the Evangelions, giant robots that can match the Angels. To unlock their full potential, they need pilots, 14-year-olds to be precise, capable of maximum synchronisation between human and machine. Shinji Ikari has been chosen to pilot EVA Unit-01, tearing him from his ordinary life to the frontlines where is father, who hasn’t cared for him in years, leads Nerv. He joins Rei, pilot of Unit-00, and Asuka of Unit-02 later.

Neon Genesis Evangelion has a perfect first episode, showcasing ‘in medias res’ (in the middle of things) with Shinji’s arrival in Tokyo 3. Misato, his guardian, is late as an Angel attacks, almost killing him, then a mine intended for the Angel detonates and rolls Misato’s car with him inside, ending the episode in him having to pilot the EVA. Rough first day. When you watch it, note how you understand the world and the situation without feeling lost, despite having zero lines of exposition. This episode and the three that follow are so strong that I watched the first DVD several times within a week as I waited to borrow the remainder from a friend at school. It sucked me into the world and I had to see more.

The first element that grabs me is the visual design. Evangelion wouldn’t have been so iconic without the unique look and feel to its world and mech designs. Everything was Gundam or a pale Gundam imitation at the time, so to see something so human and monstrous infused with mecha was revolutionary. The designs alone aren’t the reason for success. The use of the Evangelions cements them into memory. How often do you see a mech or vehicle so flashy, so overdesigned never justified by the anime? (“Why does that mech have giant spikes everywhere if it never uses them?”) Evangelions look the way they do for a reason and when that full potential blooms, it makes for the anime’s most memorable moments. That is to say, copying a Gundam design but keeping every Evangelion event the same wouldn’t have had half the impact than what we have here.

The second element of notice is the action and Angels. The action doesn’t simply look great; it’s creative. Hideaki Anno could have made the Angels straightforward Godzilla monsters that rampage about and take many shots to kill without effect on the grand plot. Instead, each Angel is creative in both design and threat. One Angel splits in two upon death only to regenerate a moment later, requiring both halves to die at the same moment, while another Angel is a nanoscopic virus that hacks Nerv’s central brains. Each encounter brings something new for the viewer and the characters. When Angels go after the mind or allies, Evangelion is at its best.

The human conflict adds a dozen layers of depth to humanity’s end. Shinji is a kid who just wants to feel needed, particularly by his arsehole of a father, though he is saving humanity, to be fair. His father has the weight of the world in his decisions. Not making him straight evil was a good choice.

Misato is another great character. She’s a total slob, drinks more beer than water and is a little pervy, but she has a good heart and cares for the kids – one of the few who does – making her the most human element of the series. Each supporting character receives enough attention for depth without breaking the hierarchy of importance to the plot.

I had it in memory that each DVD was worse than the previous until the final one nosedived. Rewatching Evangelion now though, I loved every episode until the 24th (rushed despite an amazing finale) because I can appreciate the points of view and purposes of characters I once didn’t like. For instance, I used to find Asuka annoying. She still is annoying, but I can see that she is a well-designed annoying. Perhaps it was Anno’s intent for teenage boys to find her annoying, much as Shinji does.

What turned me around on the majority of episodes was the craft that went into the mysteries that make the reader want to know more. As a teenager, I couldn’t perceive how the story metered out bits and pieces of information, foreshadowing greater reveals in the final act. Where did the technology for EVAs come from? What happened to Shinji’s mother? Who is Rei? So many questions. Study Evangelion if you want to learn the importance of mystery in narrative.

Neon Genesis Evangelion is well known for its psychological brutality and insane imagery, but there is a good amount of levity to stop the audience from wanting to completely blow their brains out quitting. Much of the humour revolves around Misato or takes place at school. She has this penguin living with her, not as a pet – maybe? More like a roommate. Who is this penguin? The strategic censorship is also funny and when Asuka moves in with Misato and Shinji, we get one of the greatest lines. Asuka wants to make-out with Shinji, you know, for fun, ‘cause that’s what girls do (?), but he hesitates and she mocks him. “I’m not afraid – pucker up!” he yells in retaliation.

Humour is important even to the darkest narratives, as it keeps the audience sustained and gives the dark moments more impact through contrast.

Evangelion reaches its darkest point in the two-episode finale, both in real life and in fiction. The original episodes 25 & 26 I still find terrible, if not worse because I can see more writing problems than before. The budget and time ran out, leaving almost no animation. Without going into spoilers, these episodes are mostly still shots of text, real life photos, and characters vomiting expository dialogue. Most attribute the poor quality to the visuals. Had the team had the budget, the episodes would have been great, they say. This isn’t true. Everything about these episodes is trash. The dialogue, the writing, the ideas, the imagery, the characterisation – all trash.

I hunted and bought The End of Evangelion after my school friends had mentioned a remake, though they hadn’t seen it. I eagerly booted it up and all seemed fixed. The visuals were back better than ever with spectacular action. The bad dialogue was gone. Each episode was double length. This was the ending Evangelion deserved. Then the climax began and threw all that the series had worked for, which to teenage me was a deal breaker, a ruiner of all good things. I hated the series since.

The climax is 20-minutes of imagery with a minute’s worth of plot. The visuals are nice and certainly better than the original version, but it’s too much when you don’t have the story to accompany it. The issue is build-up. It escalates and escalates, creating expectations that all will end in spectacular fashion. Instead…nothing. Now, a negative ending is fine but after such build-up, this just wastes the audience’s time. Five minutes of the best shots would have sufficed.

What do I think of the ending now? I don’t mind it as much. It’s still no good for the last 20 minutes, yet it no longer affects my opinion of the series prior. Simple compression would fix most problems.

And that’s where I stand today, at the end of a long journey of hate and love with a mere anime. I have debated at length with myself about where to score Neon Genesis Evangelion (one of the reasons for the review’s delay). I am still unsure. Who knows; perhaps I will change my thoughts again in fifteen years.

Art – Very High

It is incredible to think that we had such good-looking anime series in the 90s, drawn by hand. Evangelion doesn’t have the consistent animation of Cowboy Bebop, but its creative design drips with grit and atmosphere. Of course, this quality took a toll on the final two episodes. This rating assumes End of Evangelion replaces the original ending.

Sound – High

I didn’t notice until this viewing – because you often skip the ED after a few times – that the ending song changes each DVD to a different cover of Bart Howard’s ‘Fly Me to the Moon’ (popularised by Frank Sinatra). Some of these covers don’t work though I like the variety. Everyone knows the theme song ‘Cruel Angel Thesis’, which has become famous beyond its original use. Still a classic. The acting is where quality doesn’t quite hold up, in either language. A few examples: Asuka’s German in Japanese is…what Unit-01 does to the 13th Angel; several supporting English characters are a regular earsore; Japanese Shinji needed a male actor to pull off some scenes.

Story – Very High

Humanity faces the End Times and must place its hopes on three psychologically damaged teenagers and their mechs. Neon Genesis Evangelion never relents in punishing its characters, evoking a sense of hopeless that grips you until the finale disappoints. This rating assumes End of Evangelion replaces the original ending.

Overall Quality – Very High

Recommendation: A must watch. Regardless of how you feel in the end, Neon Genesis Evangelion is a must for any anime fan due to its importance and impact on the medium. Watch the original series with the director’s cut of episodes 21 to 24 (I insist) followed by The End of Evangelion. Return to the original ending for intellectual curiosity afterwards, if you wish (the remake reversed several decisions). Death & Rebirth can be ignored as a recap movie and the new scenes went into the director’s cut of the aforementioned episodes.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive:

Deep NarrativeExtensive Character DevelopmentGreat MusicHoly S***Riveting ActionStrong Lead CharactersStrong Support CharactersStunning Art Quality

Negative:

Weak End

One Outs – Anime Review

Japanese Title: One Outs

 

Similar: Kaiji: Ultimate Survivor

Akagi

No Game No Life

 

Watched in: Japanese

Genre: Psychological Sports Gambling

Length: 25 episodes

 

Positives:

  • The strategy moments.
  • Absurdity of it all.

Negatives:

  • Infallible protagonist.
  • Opponents are amateurs.
  • Require immense suspension of disbelief.

(Request an anime for review here.)

In a moment of desperation, a baseball professional hires the reckless gambler and pitcher Toua Tokuchi in the hopes of getting his team out of the gutter. Tokuchi is a risk for the team because of his gambling. He isn’t talking a couple of Gs on a game here and there. No, Tokuchi likes a few more zeros on that number and in much, much greater frequency. His first bet with the team owner, instead of a salary, is ¥10,000,000 for every out he pitches, but a loss of ¥50,000,000 for every run he forfeits. Bets only escalate for there.

This premise should sound familiar to many of you – it certainly did for me. But imagine my surprise when I learnt, near the end of the series, that One Outs is not from the folio of the extreme gambling mangaka god, Nobuyuki Fukumoto. It’s not just the premise that matches. The voice actor for Tokuchi is the same as Akagi and Kaiji (he only comes out of hiding for these roles). I should have noticed that this wasn’t one of Nobuyuki’s works when the protagonist begins as the king, not the underdog, and when the opponents were easy. Join me as we dive further.

One Outs starts on the back lots, where people bet on a shortened form of baseball called ‘one outs’. Roughly put, you bet either that the pitcher will get three strikes or that the batter will score a clean hit first. Tokuchi is a pro at this, having won 499 games. The first act is a series of increasing bets in this underground gambling format and loses interest after the first game. It doesn’t evolve beyond the bigger pot. We waste four episodes here.

After this, the story moves to the baseball stadium with Tokuchi’s new team in a few matches. It remains a gambling anime with a sport element, mind you, so this isn’t suddenly for sports fans. Here we encounter the problem of having an overpowered protagonist in the face of lesser opponents.

It’s not about him being better than any pitcher that has ever lived – this, I don’t mind. It’s part of the absurdity of these anime. The problem lies in the opponents, both on the field and off. The team owner, who plays main antagonist, has little impact watching the games in a comfy lounge chair from his office. He makes a few underhanded changes to the matches, but they’re negligible. Akagi and Kaiji pit their protagonists with the major villains face-to-face, on the field. This team owner is a pitiful substitute and a one-note character.

As for the opposing teams, they have a few interesting contenders, such an import player so fast he can secure any base. Unfortunately, most opponents and allies alike are complete idiots. They don’t have an ounce of professionalism to their character. Tokuchi even explains baseball basics to them as if this is their first game. These feel like dumb kids on the playground, which further compounds the problem of Tokuchi being such an invincible player. To convince the audience that a character is a genius, the best technique is to have him defeat an equal or smarter opponent in a clever and believable manner. If the opponents are idiots, then it gives the impression that your average Joe could do the same.

The escalation of bets is also predictable. “Here’s a ridiculous bet.” “Ha! I can’t believe you suggested that! You will never— oh damn, you won. No way!” You would imagine that after the tenth amazing feat people would catch on that Tokuchi is infallible, but you’d be wrong.

Where One Outs does engage is with the psychological manipulation. That said, it’s nowhere near a “genius” as the author thinks it is. Much of it relies on the dimwits for opponents.

The best moments occur when real strategy is involved. For example, a famous batter has to play with an injured elbow and a pitch to said elbow would end his career. Tokuchi takes advantage of this to psyche out the pitcher, making him aim away from the elbow out of fear that he might end the career of a beloved player, giving him an easy hit. There are enough of these moments to last the series, but I wish there were more. In fact, One Outs could have been better had Tokuchi been a decent pitcher yet with masterful strategy. Instead, he’s an alleged genius and the best pitcher you’ve never seen.

You may be thinking that I compare One Outs too much to Akagi and Kaiji, but they are the perfect examples of this concept done better. I don’t need to go beyond those when they demonstrate definitive superiority. One Outs will appeal either to those who haven’t seen this anime style before or to those who can’t get enough of it. I expect that I would have enjoyed this one much more had it been the first of its kind I had seen.

Art – Medium

One Outs doesn’t have the distinct style of its inspirators, though still in the same vein for the protagonist, instead blending in what reminds me of Initial D. Outside of characters running bases, there is little animation.

Sound – Medium

Masato Hagiwara returns for the third time as an extreme gambling protagonist, which is fitting. The rest of the cast is good as well. Soundtrack leaves much room for improvement.

Story – Low

A pitcher gambles millions on each game of baseball for the ultimate thrill. An infallible protagonist against amateurs pretending to be professionals weakens tension and limits potential.

Overall Quality – Medium

Recommendation: For fans of Akagi and Kaiji. While One Outs isn’t as good as those two series, if you like the ridiculousness of the extreme gambling then you will have fun.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Mary Sue

Key the Metal Idol – Anime Review

Japanese Title: KEY THE METAL IDOL

 

Similar: Chobits

Serial Experiments Lain

Ghost in the Shell

Video Girl Ai

 

Watched in: Japanese & English

Genre: Science Fiction Music Drama

Length: 15 episodes

 

Positives:

  • Eerie tone.

Negatives:

  • A ‘Nothing’ protagonist.
  • 30,000 friends to become human.
  • Villain’s plan.
  • Out of its depth.

(Request an anime for review here.)

In his dying message, an old man tells his robot granddaughter, Key, that she can turn human if she makes 30,000 friends. She has until her battery runs out. Key becomes enamoured with pop idol Miho and desires to be a singer herself, believing she will gain the requisite friends through the big stage.

I can’t be the only one who thinks that 30,000 friends as the secret to becoming a ‘real girl’ is ridiculous. What an odd solution. I wonder if they considered that for Pinocchio in 1883. Believe it or not, Key the Metal Idol does find a way to justify the mass friend request gimmick, but that doesn’t make it any less illogical. If you can’t accept this goal, then stop the anime right there – the story doesn’t get better.

When all you need is 30,000 friends, I’d say going on TV as an automaton would do the trick. If people can create fan clubs from their favourite waifu, then a real android would have millions of adoring fans. She certainly doesn’t try to be discrete about her identity, so what the hell, go for it.

Before aiming at pop-stardom, Key finds herself roped into an adult video company. Hey, the producer wasn’t lying – she would receive many “friends” in a short time. Just sayin’. Thankfully, her friend Sakura rescues her from the casting couch. The adult video producer pursues her since. Key later becomes the faith healer of a cult, which is admittedly quite humorous (and the cult leader looks like the drunk boxing coach from Tomorrow’s Joe). Once another friend rescues her, the cult is now in pursuit as well.

Key the Metal Idol takes a while to reach its main plot of her trying to become a pop star (I thought this was a subplot for act one). The narrative is often distracted by subplots tangentially related to Key. She feels like a supporting character in her own series until the finale.

Once the main plot does begin, the conflicts stem from the choreographer obsessed with her, and from the evil robot scientists that wants the secret behind her autonomy beyond any other android. She is said to contain an immense amount ‘Gel’ (android power source). The main villain seems…special. Let me see if I understand you rightly, Mr Villain. You have created robots that pass for human and have complete remote control features, and your grand plan is to make a pop music group? Are you sure your PhD is real?

From the adult video producer to the scientist, all the villains are corny one-note characters, stereotypes. “I am evil!” yelled the mad scientist. “I am abusive!” yelled the abusive artist.

Key the Metal Idol’s best quality, if I had to give you one, is its eerie feel. From Key’s wide, unblinking eyes to the muted, unwavering music contrasted by the pop songs, the atmosphere does convey the feel of a child in a dangerous adult world. A better protagonist could have taken this atmosphere and chilled you to the bone.

Emotionless characters in anime rarely work. Rather than give us a pitiable character to care for, these writers give us empty characters with no personality for us to accept as deep. However, the ‘Nothing’ character is usually part of the supporting cast (50% of harems have one). In Key the Metal Idol, the Nothing is protagonist. You can see what the writer wanted. He expected us to feel for Key, similar to her inspirator Pinocchio, an innocent child lost in the dark world of reality as nefarious entities seek her power. But with no personality, this is like asking me to care for a gun in an action movie. There is no emotion to latch onto. We do see attempts at bridging a connection between her and the audience. For example, she drinks water in episode one in an attempt to fit in with the other school kids, despite it damaging her systems. The presentation— in fact, the presentation of this anime as whole, lacks style and weight to affect the audience. Even within the confines of Key as she is, the story doesn’t use her well.

I commend the team for trying, but it tackles subjects far beyond its ability. Key the Metal Idol is out of its depth.

Art – Low

The animation is surprisingly good for the time, but the cels weren’t lined up well, which results in screen jitter. For those who may not know, traditional animation uses cels (short for ‘celluloid’) with the background and each character painted on separate transparent layers. To make sure the cels align for each frame of photography, they have ‘registration holes’ on the edges (out of frame) that give consistent placement. I’m wondering if Key the Metal Idol used registration holes because every layer jitters more often than acceptable. It feels like they guessed the positioning of frames.

Sound – Low

Key is better in English – actually sounds like a robot in both cadence and filter – but the Japanese takes the rest. I like that they redid the music in English for the dub. It works within context.

Story – Low

Should an android make 30,000 friends before her battery runs out, she will become human. Key the Metal Idol reaches too far and the goal slips through its fingers.

Overall Quality – Low

Recommendation: For Serial Experiments Lain fans. I don’t know any better way to describe who will enjoy this anime. If you like that “oddness” and not-quite-there cohesion, then Key the Metal Idol may just be for you.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative:

Incoherent

Jin-Roh: The Wolf Brigade – Anime Review

Japanese Title: Jin-Roh

 

Similar: Akira

Ghost in the Shell

Mobile Police Patlabor: The Movie

 

Watched in: Japanese & English

Genre: Psychological Drama

Length: 1 hr. 42 min. movie

 

Positives:

  • Some good visual elements.
  • Lovely music.

Negatives:

  • Drab colours.
  • Metaphors are on the nose.
  • Thin on content.

(Request an anime for review here.)

Mamoru Oshii’s Jin-Roh: The Wolf Brigade is an introspective film hinged on a metaphor of ‘Little Red Riding Hood’. Constable Kazuki Fuse is traumatised after witnessing a terrorist girl detonate to avoid capture amid riots in an alternate history Japan. As an officer of the panzer troopers, an armoured ground force reminiscent of the video game Killzone’s Helghast, his change in behaviour mandates retraining and puts him in the middle of the conflict between the Capital Police and ordinary police forces. During his recovery, he grows close to the sister of the very terrorist girl who died before him.

This premise of a dystopian Japan, riots everywhere, Helghast-like officers clashing with police, and suicide bombers paints an intense portrait of a film. You’re probably imagining Akira. In truth, Jin-Roh couldn’t be further from intense. This slow, methodical film set in a nation without colour, without life, wants to evoke depression inside the viewer. Once vibrant greens and reds have faded. The world feels ‘Soviet’ where the higher ups have absolute power, giving no hope to the people.

Kazuki roams with no purpose. The few glimpses of life spark during his moments with the sister, but even those are drops in the calm ocean.

I am sad to say that Jin-Roh doesn’t succeed in evoking much emotion, nor does it engage the viewer. As I opened with, the story is a metaphor for ‘Little Red Riding Hood’, which Oshii handles without an ounce of subtlety, for every second scene makes a simile or draws a motif to wolves and the fairy tale. He’s so obsessed with the metaphors and motifs that he forgets to develop the characters and the world in which they live. The story never gives a sense of why anyone does their jobs or what they hope to accomplish in this world nearing anarchy.

Oshii’s masterpiece, Ghost in the Shell, has one of my favourite introspective moments in anime when Motoko Kusanagi glides through the streets of New Port City, so one would imagine that a film with more of this reflection would be a personal treat for me. What made that moment in Ghost special was its placement among scenes of intense action and intrigue. The story slowed down with a purpose. Jin-Roh is perpetually slow.

You could take almost any scene from this film and it would be interesting when seen standalone, similar to watching that scene from Ghost by itself. It’s once you realise that the film has almost nothing but this sluggishness repeated for an hour and a half that it becomes boring. It needs balance.

Rather than make me care for Kazuki’s plight, Jin-Roh had me crossing my fingers for another riot.

Art – High

The art is effective at evoking a dystopian atmosphere, but the much-muted brown palette becomes dull when it’s all there is. Characters could use more detail. Most of the animation budget went into people being riddled with bullets.

Sound – Medium

Voice work – fine. Music – lovely, tragic.

Story – Medium

A special unit officer reconsiders his position in life after witnessing the suicide death of a terrorist girl amid enforcement politics. Jin-Roh’s sacrifice of everything to convey its ‘Little Red Riding Hood’ motif limits its appeal and quality.

Overall Quality – Medium

Recommendation: For fans of the slow and introspective ONLY. Seriously, if you don’t love, and I mean love, slow pieces with near-no story, Jin-Roh: The Wolf Brigade will bore you to death.

(Request reviews here. Find out more about the rating system here.)

 

Awards: (hover over each award to see descriptions; click award for more recipients)

Positive: None

Negative: None

March Comes in Like a Lion – Anime Review

Japanese Title: 3-gatsu no Lion

 

Related: March Comes in Like a Lion Season 2 (release: 2017)

Similar: Your Lie in April

Ping Pong the Animation

Barakamon

 

Watched in: Japanese

Genre: Psychological Slice of Life Drama

Length: 22 episodes

 

Positives:

  • The protagonist.
  • Portrayal of depression.
  • So many gorgeous scenes.
  • OPs and EDs.

Negatives:

  • Facial close-ups.
  • Could do with compacting.
  • The talking animals.

(Request an anime for review here.)

Depression, an all-powerful force that colours our world in bleakness. Hope doesn’t exist in this world, nor does happiness. So why do those around us seem happy? How can they be happy when there is nothing to be happy about in life? Because depression is in our heads alone. Despite what we perceive, depression doesn’t bleed beyond the confines of one’s brain. The happiness of others is safe. March Comes in Like a Lion shows us this mental phenomenon through the eyes of Rei, a 17-year-old orphan and shogi professional.

I must first commend this anime for its portrayal of depression, which is often mischaracterised as a synonym for sadness. Sadness is losing your pet to old age and moving on after a period of mourning. Depression is losing your pet to old age and seeing this as to end of everything in your life. Sadness stops at a point; depression spirals ever downwards into a pit that exploits your greatest fears and most taut emotions. This is all in your head, of course, but it certainly doesn’t feel that way. When Rei is alone with no more than his mind for company, we see his descent. The loss of his family, the hatred from his adopted sister, and the lack of friends has morphed into a beast way beyond grief.

However, the moment others are around him, happiness bursts into life. The three sisters that live nearby are happy, despite their own loss, and their happiness infects him like an extended family. So what if he’s depressed? The world doesn’t stop spinning. Others don’t stop smiling. These are lessons Rei needs to learn if he is to grow out of his present state. As for friends, who says he has none? His self-proclaimed rival, Harunobu, regularly barges into his life and home to keep Rei company as his best friend – also self-proclaimed. Studio Shaft handled the balance between light and dark with deft mastery, thanks in no small part to the art, which conveys more emotion than the words.

Rei’s backstory is riveting as well. After losing his parents, his father’s friend and shogi rival takes him in to raise as a shogi professional like his own kids. However, when he surpasses those kids, the animosity reaches breaking point and he moves to his own place before the daughter can strangle him. You want to know the kicker? He didn’t even like shogi. He said what he had to. This backstory is what I would use to teach how to write conflict in a character’s past.

Where March Comes in Like a Lion falters is largely in two areas. The first is the shogi. Don’t watch this for the sport like you would Haikyuu and its brethren. The story does little to teach you the game as a newcomer, while also doing little to engage veterans. Shogi scenes serve to present mental conflicts only, which would be acceptable if there weren’t so much shogi. The best way I can put it is that the writer knows little about shogi – at least, that’s how it feels. I imagine the script read, “and then they played shogi,” for each shogi scene.

The second fault is with tangents. Several episodes abandon the protagonist and plot in favour of side characters – not particularly important ones at that either. These episodes should have waited for the OVAs, you know, the optional content that interrupts the flow of the main story. Thankfully, these faults don’t lessen my recommendation to watch at least half of the season. Oh yeah, there’s those creepy talking cats, who explain their jokes each scene. Maybe they are reason enough to skip this… No, even with Satan’s pets, March Comes in Like a Lion earns your attention.

Art – High

Studio Shaft did an incredible job with some of the scenes in March Comes in Like a Lion – the OPs and EDs are so gorgeous. The animation is a far cry from the static that was Honey and Clover. However, adherence to the mangaka’s art style has kept those dead eyes and ugly mouths, regularly highlighted by overused close ups of the faces.

Sound – High

The voice work is strong, except for those creepy cats and the little girl, who doesn’t sound like a little girl. I can see several music tracks being added to my playlist in future.

Story – High

A young man deals with depression punctuated by the happiness of those around him as he competes in shogi. Even if too long and off on a few tangents too many, March Comes in Like a Lion’s depiction of depression is top tier and balanced well by the humour.

Overall Quality – High

Recommendation: A must for slice of life fans. March Comes in Like a Lion manages to convey the effects of depression in a relatable manner to those who have experienced it, and an understandable manner for those that haven’t. For this reason, it warrants at least a few episodes of your time, if not enough for the whole season. The first half is stronger than the second half.

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Awards: (hover over each award to see descriptions; click award for more recipients)

Positive:

Fluid AnimationStunning Art Quality

Negative: None